wined3d: Make context_acquire() unconditional in a bunch of places.
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@ -3861,11 +3861,12 @@ void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB
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}
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else
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{
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struct wined3d_context *context = NULL;
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struct wined3d_context *context;
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TRACE("(%p) : About to load surface\n", surface);
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if (!device->isInDraw) context = context_acquire(device, NULL);
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/* TODO: Use already acquired context when possible. */
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context = context_acquire(device, NULL);
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if (surface->resource.format->id == WINED3DFMT_P8_UINT
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|| surface->resource.format->id == WINED3DFMT_P8_UINT_A8_UNORM)
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@ -3892,7 +3893,7 @@ void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB
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LEAVE_GL();
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}
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if (context) context_release(context);
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context_release(context);
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}
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}
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@ -5888,15 +5889,14 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
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if (surface->flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX))
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{
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struct wined3d_device *device = surface->resource.device;
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struct wined3d_context *context = NULL;
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struct wined3d_context *context;
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if (!device->isInDraw)
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/* TODO: Use already acquired context when possible. */
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context = context_acquire(device, NULL);
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surface_bind_and_dirtify(surface, gl_info, !(surface->flags & SFLAG_INTEXTURE));
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surface_download_data(surface, gl_info);
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if (context)
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context_release(context);
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return;
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@ -5943,16 +5943,15 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
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* called. */
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if ((convert != NO_CONVERSION) && (surface->flags & SFLAG_PBO))
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{
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struct wined3d_context *context = NULL;
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struct wined3d_context *context;
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TRACE("Removing the pbo attached to surface %p.\n", surface);
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if (!device->isInDraw)
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/* TODO: Use already acquired context when possible. */
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context = context_acquire(device, NULL);
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surface_remove_pbo(surface, gl_info);
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if (context)
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context_release(context);
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}
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@ -6003,7 +6002,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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const DWORD attach_flags = WINED3DFMT_FLAG_FBO_ATTACHABLE | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
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RECT src_rect = {0, 0, surface->resource.width, surface->resource.height};
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struct wined3d_device *device = surface->resource.device;
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struct wined3d_context *context = NULL;
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struct wined3d_context *context;
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UINT width, src_pitch, dst_pitch;
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struct wined3d_bo_address data;
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struct wined3d_format format;
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@ -6067,7 +6066,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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surface_load_location(surface, SFLAG_INSYSMEM, rect);
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}
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if (!device->isInDraw)
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/* TODO: Use already acquired context when possible. */
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context = context_acquire(device, NULL);
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surface_prepare_texture(surface, gl_info, srgb);
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@ -6104,7 +6103,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_pitch * height)))
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{
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ERR("Out of memory (%u).\n", dst_pitch * height);
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if (context)
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context_release(context);
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return E_OUTOFMEMORY;
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}
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@ -6122,7 +6120,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_pitch * height)))
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{
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ERR("Out of memory (%u).\n", dst_pitch * height);
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if (context)
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context_release(context);
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return E_OUTOFMEMORY;
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}
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@ -6138,7 +6135,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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data.addr = mem;
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surface_upload_data(surface, gl_info, &format, &src_rect, width, &dst_point, srgb, &data);
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if (context)
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context_release(context);
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/* Don't delete PBO memory. */
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@ -1068,15 +1068,15 @@ static HRESULT texture3d_bind(struct wined3d_texture *texture,
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static void texture3d_preload(struct wined3d_texture *texture, enum WINED3DSRGB srgb)
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{
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struct wined3d_device *device = texture->resource.device;
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struct wined3d_context *context = NULL;
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struct wined3d_context *context;
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BOOL srgb_was_toggled = FALSE;
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unsigned int i;
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TRACE("texture %p, srgb %#x.\n", texture, srgb);
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if (!device->isInDraw)
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/* TODO: Use already acquired context when possible. */
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context = context_acquire(device, NULL);
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else if (texture->bind_count > 0)
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if (texture->bind_count > 0)
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{
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BOOL texture_srgb = texture->flags & WINED3D_TEXTURE_IS_SRGB;
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BOOL sampler_srgb = texture_srgb_mode(texture, srgb);
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@ -1115,7 +1115,6 @@ static void texture3d_preload(struct wined3d_texture *texture, enum WINED3DSRGB
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TRACE("Texture %p not dirty, nothing to do.\n", texture);
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}
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if (context)
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context_release(context);
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/* No longer dirty */
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