wined3d: Get rid of the WINED3DVIEWPORT typedef.
This commit is contained in:
parent
14cf780fde
commit
be8917cd91
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@ -1279,9 +1279,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
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TRACE("iface %p, viewport %p.\n", iface, pViewport);
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TRACE("iface %p, viewport %p.\n", iface, pViewport);
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/* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
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/* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
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hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -1295,9 +1295,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
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TRACE("iface %p, viewport %p.\n", iface, pViewport);
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TRACE("iface %p, viewport %p.\n", iface, pViewport);
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/* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
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/* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
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hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -1297,9 +1297,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface
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TRACE("iface %p, viewport %p.\n", iface, pViewport);
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TRACE("iface %p, viewport %p.\n", iface, pViewport);
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/* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
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/* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
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hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -1313,9 +1313,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface
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TRACE("iface %p, viewport %p.\n", iface, pViewport);
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TRACE("iface %p, viewport %p.\n", iface, pViewport);
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/* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
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/* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
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hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -5151,9 +5151,9 @@ IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
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if(!Data)
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if(!Data)
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return DDERR_INVALIDPARAMS;
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return DDERR_INVALIDPARAMS;
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/* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
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/* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_set_viewport(This->wined3d_device, (WINED3DVIEWPORT *)Data);
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hr = wined3d_device_set_viewport(This->wined3d_device, (struct wined3d_viewport *)Data);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -5208,9 +5208,9 @@ IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
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if(!Data)
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if(!Data)
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return DDERR_INVALIDPARAMS;
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return DDERR_INVALIDPARAMS;
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/* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
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/* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)Data);
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hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)Data);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr_ddraw_from_wined3d(hr);
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return hr_ddraw_from_wined3d(hr);
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@ -2407,11 +2407,11 @@ INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *devi
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return device->stateBlock->state.base_vertex_index;
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return device->stateBlock->state.base_vertex_index;
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}
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}
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HRESULT CDECL wined3d_device_set_viewport(struct wined3d_device *device, const WINED3DVIEWPORT *viewport)
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HRESULT CDECL wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport)
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{
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{
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TRACE("device %p, viewport %p.\n", device, viewport);
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TRACE("device %p, viewport %p.\n", device, viewport);
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TRACE("x %u, y %u, w %u, h %u, minz %.8e, maxz %.8e.\n",
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TRACE("x %u, y %u, w %u, h %u, min_z %.8e, max_z %.8e.\n",
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viewport->X, viewport->Y, viewport->Width, viewport->Height, viewport->MinZ, viewport->MaxZ);
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viewport->x, viewport->y, viewport->width, viewport->height, viewport->min_z, viewport->max_z);
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device->updateStateBlock->changed.viewport = TRUE;
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device->updateStateBlock->changed.viewport = TRUE;
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device->updateStateBlock->state.viewport = *viewport;
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device->updateStateBlock->state.viewport = *viewport;
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@ -2428,7 +2428,7 @@ HRESULT CDECL wined3d_device_set_viewport(struct wined3d_device *device, const W
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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HRESULT CDECL wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport)
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HRESULT CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport)
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{
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{
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TRACE("device %p, viewport %p.\n", device, viewport);
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TRACE("device %p, viewport %p.\n", device, viewport);
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@ -3202,8 +3202,8 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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char *dest_ptr, *dest_conv = NULL, *dest_conv_addr = NULL;
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char *dest_ptr, *dest_conv = NULL, *dest_conv_addr = NULL;
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struct wined3d_matrix mat, proj_mat, view_mat, world_mat;
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struct wined3d_matrix mat, proj_mat, view_mat, world_mat;
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struct wined3d_viewport vp;
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unsigned int i;
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unsigned int i;
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WINED3DVIEWPORT vp;
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BOOL doClip;
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BOOL doClip;
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DWORD numTextures;
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DWORD numTextures;
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@ -3289,8 +3289,8 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
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/* Get the viewport */
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/* Get the viewport */
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wined3d_device_get_viewport(device, &vp);
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wined3d_device_get_viewport(device, &vp);
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TRACE("Viewport: X=%d, Y=%d, Width=%d, Height=%d, MinZ=%f, MaxZ=%f\n",
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TRACE("viewport x %u, y %u, width %u, height %u, min_z %.8e, max_z %.8e.\n",
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vp.X, vp.Y, vp.Width, vp.Height, vp.MinZ, vp.MaxZ);
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vp.x, vp.y, vp.width, vp.height, vp.min_z, vp.max_z);
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multiply_matrix(&mat,&view_mat,&world_mat);
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multiply_matrix(&mat,&view_mat,&world_mat);
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multiply_matrix(&mat,&proj_mat,&mat);
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multiply_matrix(&mat,&proj_mat,&mat);
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@ -3359,13 +3359,13 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
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y *= -1;
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y *= -1;
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x *= vp.Width / 2;
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x *= vp.width / 2;
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y *= vp.Height / 2;
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y *= vp.height / 2;
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z *= vp.MaxZ - vp.MinZ;
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z *= vp.max_z - vp.min_z;
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x += vp.Width / 2 + vp.X;
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x += vp.width / 2 + vp.x;
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y += vp.Height / 2 + vp.Y;
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y += vp.height / 2 + vp.y;
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z += vp.MinZ;
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z += vp.min_z;
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rhw = 1 / rhw;
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rhw = 1 / rhw;
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} else {
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} else {
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@ -4912,18 +4912,18 @@ HRESULT CDECL wined3d_device_set_render_target(struct wined3d_device *device,
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/* Set the viewport and scissor rectangles, if requested. Tests show
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/* Set the viewport and scissor rectangles, if requested. Tests show
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* that stateblock recording is ignored, the change goes directly
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* that stateblock recording is ignored, the change goes directly
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* into the primary stateblock. */
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* into the primary stateblock. */
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device->stateBlock->state.viewport.Height = device->fb.render_targets[0]->resource.height;
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device->stateBlock->state.viewport.height = device->fb.render_targets[0]->resource.height;
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device->stateBlock->state.viewport.Width = device->fb.render_targets[0]->resource.width;
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device->stateBlock->state.viewport.width = device->fb.render_targets[0]->resource.width;
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device->stateBlock->state.viewport.X = 0;
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device->stateBlock->state.viewport.x = 0;
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device->stateBlock->state.viewport.Y = 0;
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device->stateBlock->state.viewport.y = 0;
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device->stateBlock->state.viewport.MaxZ = 1.0f;
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device->stateBlock->state.viewport.max_z = 1.0f;
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device->stateBlock->state.viewport.MinZ = 0.0f;
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device->stateBlock->state.viewport.min_z = 0.0f;
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device_invalidate_state(device, STATE_VIEWPORT);
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device_invalidate_state(device, STATE_VIEWPORT);
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device->stateBlock->state.scissor_rect.top = 0;
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device->stateBlock->state.scissor_rect.top = 0;
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device->stateBlock->state.scissor_rect.left = 0;
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device->stateBlock->state.scissor_rect.left = 0;
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device->stateBlock->state.scissor_rect.right = device->stateBlock->state.viewport.Width;
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device->stateBlock->state.scissor_rect.right = device->stateBlock->state.viewport.width;
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device->stateBlock->state.scissor_rect.bottom = device->stateBlock->state.viewport.Height;
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device->stateBlock->state.scissor_rect.bottom = device->stateBlock->state.viewport.height;
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device_invalidate_state(device, STATE_SCISSORRECT);
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device_invalidate_state(device, STATE_SCISSORRECT);
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}
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}
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@ -1444,8 +1444,8 @@ static void state_pscale(struct wined3d_context *context, const struct wined3d_s
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if (state->render_states[WINED3DRS_POINTSCALEENABLE])
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if (state->render_states[WINED3DRS_POINTSCALEENABLE])
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{
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{
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DWORD h = state->viewport.height;
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GLfloat scaleFactor;
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GLfloat scaleFactor;
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DWORD h = state->viewport.Height;
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if (pointSize.f < gl_info->limits.pointsize_min)
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if (pointSize.f < gl_info->limits.pointsize_min)
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{
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{
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@ -3909,10 +3909,10 @@ static void transform_projection(struct wined3d_context *context, const struct w
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if (context->last_was_rhw)
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if (context->last_was_rhw)
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{
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{
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/* Transform D3D RHW coordinates to OpenGL clip coordinates. */
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/* Transform D3D RHW coordinates to OpenGL clip coordinates. */
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double x = state->viewport.X;
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double x = state->viewport.x;
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double y = state->viewport.Y;
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double y = state->viewport.y;
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double w = state->viewport.Width;
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double w = state->viewport.width;
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double h = state->viewport.Height;
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double h = state->viewport.height;
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double x_scale = 2.0 / w;
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double x_scale = 2.0 / w;
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double x_offset = ((63.0 / 64.0) - (2.0 * x) - w) / w;
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double x_offset = ((63.0 / 64.0) - (2.0 * x) - w) / w;
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double y_scale = context->render_offscreen ? 2.0 / h : 2.0 / -h;
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double y_scale = context->render_offscreen ? 2.0 / h : 2.0 / -h;
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@ -3933,10 +3933,10 @@ static void transform_projection(struct wined3d_context *context, const struct w
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else
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else
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{
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{
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double y_scale = context->render_offscreen ? -1.0 : 1.0;
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double y_scale = context->render_offscreen ? -1.0 : 1.0;
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double x_offset = (63.0 / 64.0) / state->viewport.Width;
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double x_offset = (63.0 / 64.0) / state->viewport.width;
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double y_offset = context->render_offscreen
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double y_offset = context->render_offscreen
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? (63.0 / 64.0) / state->viewport.Height
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? (63.0 / 64.0) / state->viewport.height
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: -(63.0 / 64.0) / state->viewport.Height;
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: -(63.0 / 64.0) / state->viewport.height;
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const GLdouble projection[] =
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const GLdouble projection[] =
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{
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{
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1.0, 0.0, 0.0, 0.0,
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1.0, 0.0, 0.0, 0.0,
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@ -4590,28 +4590,28 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
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static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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{
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const struct wined3d_surface *target = state->fb->render_targets[0];
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const struct wined3d_surface *target = state->fb->render_targets[0];
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WINED3DVIEWPORT vp = state->viewport;
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struct wined3d_viewport vp = state->viewport;
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if (vp.Width > target->resource.width)
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if (vp.width > target->resource.width)
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vp.Width = target->resource.width;
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vp.width = target->resource.width;
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if (vp.Height > target->resource.height)
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if (vp.height > target->resource.height)
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vp.Height = target->resource.height;
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vp.height = target->resource.height;
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glDepthRange(vp.MinZ, vp.MaxZ);
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glDepthRange(vp.min_z, vp.max_z);
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checkGLcall("glDepthRange");
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checkGLcall("glDepthRange");
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/* Note: GL requires lower left, DirectX supplies upper left. This is
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/* Note: GL requires lower left, DirectX supplies upper left. This is
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* reversed when using offscreen rendering. */
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* reversed when using offscreen rendering. */
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if (context->render_offscreen)
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if (context->render_offscreen)
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{
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{
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glViewport(vp.X, vp.Y, vp.Width, vp.Height);
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glViewport(vp.x, vp.y, vp.width, vp.height);
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}
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}
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else
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else
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{
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{
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UINT width, height;
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UINT width, height;
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target->get_drawable_size(context, &width, &height);
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target->get_drawable_size(context, &width, &height);
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glViewport(vp.X, (height - (vp.Y + vp.Height)),
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glViewport(vp.x, (height - (vp.y + vp.height)),
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vp.Width, vp.Height);
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vp.width, vp.height);
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}
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}
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checkGLcall("glViewport");
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checkGLcall("glViewport");
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@ -1304,12 +1304,12 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
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}
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}
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/* Set the default viewport */
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/* Set the default viewport */
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state->viewport.X = 0;
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state->viewport.x = 0;
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state->viewport.Y = 0;
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state->viewport.y = 0;
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state->viewport.Width = swapchain->presentParms.BackBufferWidth;
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state->viewport.width = swapchain->presentParms.BackBufferWidth;
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state->viewport.Height = swapchain->presentParms.BackBufferHeight;
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state->viewport.height = swapchain->presentParms.BackBufferHeight;
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state->viewport.MinZ = 0.0f;
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state->viewport.min_z = 0.0f;
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state->viewport.MaxZ = 1.0f;
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state->viewport.max_z = 1.0f;
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wined3d_swapchain_decref(swapchain);
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wined3d_swapchain_decref(swapchain);
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}
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}
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@ -3374,9 +3374,9 @@ const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *g
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void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect)
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void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect)
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{
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{
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const WINED3DVIEWPORT *vp = &state->viewport;
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const struct wined3d_viewport *vp = &state->viewport;
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SetRect(rect, vp->X, vp->Y, vp->X + vp->Width, vp->Y + vp->Height);
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SetRect(rect, vp->x, vp->y, vp->x + vp->width, vp->y + vp->height);
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if (state->render_states[WINED3DRS_SCISSORTESTENABLE])
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if (state->render_states[WINED3DRS_SCISSORTESTENABLE])
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IntersectRect(rect, rect, &state->scissor_rect);
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IntersectRect(rect, rect, &state->scissor_rect);
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@ -2283,7 +2283,7 @@ struct wined3d_state
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struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
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struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
|
||||||
double clip_planes[MAX_CLIPPLANES][4];
|
double clip_planes[MAX_CLIPPLANES][4];
|
||||||
struct wined3d_material material;
|
struct wined3d_material material;
|
||||||
WINED3DVIEWPORT viewport;
|
struct wined3d_viewport viewport;
|
||||||
RECT scissor_rect;
|
RECT scissor_rect;
|
||||||
|
|
||||||
/* Light hashmap . Collisions are handled using standard wine double linked lists */
|
/* Light hashmap . Collisions are handled using standard wine double linked lists */
|
||||||
|
@ -2699,8 +2699,8 @@ static inline void shader_get_position_fixup(const struct wined3d_context *conte
|
||||||
{
|
{
|
||||||
position_fixup[0] = 1.0f;
|
position_fixup[0] = 1.0f;
|
||||||
position_fixup[1] = 1.0f;
|
position_fixup[1] = 1.0f;
|
||||||
position_fixup[2] = (63.0f / 64.0f) / state->viewport.Width;
|
position_fixup[2] = (63.0f / 64.0f) / state->viewport.width;
|
||||||
position_fixup[3] = -(63.0f / 64.0f) / state->viewport.Height;
|
position_fixup[3] = -(63.0f / 64.0f) / state->viewport.height;
|
||||||
|
|
||||||
if (context->render_offscreen)
|
if (context->render_offscreen)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1573,15 +1573,15 @@ struct wined3d_material
|
||||||
float power;
|
float power;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef struct _WINED3DVIEWPORT
|
struct wined3d_viewport
|
||||||
{
|
{
|
||||||
DWORD X;
|
UINT x;
|
||||||
DWORD Y;
|
UINT y;
|
||||||
DWORD Width;
|
UINT width;
|
||||||
DWORD Height;
|
UINT height;
|
||||||
float MinZ;
|
float min_z;
|
||||||
float MaxZ;
|
float max_z;
|
||||||
} WINED3DVIEWPORT;
|
};
|
||||||
|
|
||||||
typedef struct _WINED3DGAMMARAMP
|
typedef struct _WINED3DGAMMARAMP
|
||||||
{
|
{
|
||||||
|
@ -2256,7 +2256,7 @@ HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device
|
||||||
HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
|
HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
|
||||||
struct wined3d_vertex_declaration **declaration);
|
struct wined3d_vertex_declaration **declaration);
|
||||||
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
|
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
|
||||||
HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);
|
HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
|
||||||
HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
|
HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
|
||||||
UINT start_register, BOOL *constants, UINT bool_count);
|
UINT start_register, BOOL *constants, UINT bool_count);
|
||||||
HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
|
HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
|
||||||
|
@ -2326,7 +2326,7 @@ HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
|
||||||
HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
|
HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
|
||||||
struct wined3d_vertex_declaration *declaration);
|
struct wined3d_vertex_declaration *declaration);
|
||||||
HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
|
HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
|
||||||
HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const WINED3DVIEWPORT *viewport);
|
HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
|
||||||
HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
|
HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
|
||||||
UINT start_register, const BOOL *constants, UINT bool_count);
|
UINT start_register, const BOOL *constants, UINT bool_count);
|
||||||
HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
|
HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
|
||||||
|
|
Loading…
Reference in New Issue