d3dx9: Improve argument check in D3DXFindShaderComment().
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@ -153,6 +153,9 @@ HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVO
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TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
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if (data) *data = NULL;
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if (size) *size = 0;
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if (!byte_code)
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return D3DERR_INVALIDCALL;
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@ -215,23 +215,31 @@ static void test_get_shader_version(void)
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static void test_find_shader_comment(void)
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{
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HRESULT hr;
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LPCVOID data;
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UINT size;
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LPCVOID data = (LPVOID)0xdeadbeef;
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UINT size = 100;
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hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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ok(!data, "Got %p, expected NULL\n", data);
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ok(!size, "Got %u, expected 0\n", size);
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hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(size == 28, "Got %u, expected 28\n", size);
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hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
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hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
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ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
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ok(!data, "Got %p, expected NULL\n", data);
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ok(!size, "Got %u, expected 0\n", size);
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hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size);
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ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
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ok(!data, "Got %p, expected NULL\n", data);
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ok(!size, "Got %u, expected 0\n", size);
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hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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