winecoreaudio: Specialize wodHelper_BeginWaveHdr for its two callers and simplify.

wodHelper_PlayPtrNext is only called when state == WINE_WS_PLAYING.  Also, it
clears dwPartialOffset itself.

wodWrite only calls wodHelper_BeginWaveHdr[Write] with a non-NULL lpWaveHdr
parameter.  wodWrite is not called from the Audio Unit render callback, so it
can use Wine debug channels.
This commit is contained in:
Ken Thomases 2006-12-21 03:48:38 -06:00 committed by Alexandre Julliard
parent 551f7d94a3
commit be4a17876d
1 changed files with 31 additions and 23 deletions

View File

@ -883,39 +883,47 @@ static void wodHelper_CheckForLoopBegin(WINE_WAVEOUT* wwo)
/**************************************************************************
* wodHelper_BeginWaveHdr [internal]
* wodHelper_BeginWaveHdrPlay [internal]
*
* Makes the specified lpWaveHdr the currently playing wave header.
* If the specified wave header is a begin loop and we're not already in
* a loop, setup the loop.
* Call from AudioUnit IO thread can't use Wine debug channels.
*/
static void wodHelper_BeginWaveHdr(WINE_WAVEOUT* wwo, LPWAVEHDR lpWaveHdr)
static void wodHelper_BeginWaveHdrPlay(WINE_WAVEOUT* wwo, LPWAVEHDR lpWaveHdr)
{
OSStatus status;
wwo->lpPlayPtr = lpWaveHdr;
if (!lpWaveHdr)
{
if (wwo->state == WINE_WS_PLAYING)
{
wwo->state = WINE_WS_STOPPED;
status = AudioOutputUnitStop(wwo->audioUnit);
if (status && wwo->err_on)
fprintf(stderr, "err:winecoreaudio:wodHelper_BeginWaveHdr AudioOutputUnitStop return %c%c%c%c\n",
(char) (status >> 24), (char) (status >> 16), (char) (status >> 8), (char) status);
}
return;
OSStatus status;
wwo->state = WINE_WS_STOPPED;
status = AudioOutputUnitStop(wwo->audioUnit);
if (status && wwo->err_on)
fprintf(stderr, "err:winecoreaudio:wodHelper_BeginWaveHdrPlay AudioOutputUnitStop return %c%c%c%c\n",
(char) (status >> 24), (char) (status >> 16), (char) (status >> 8), (char) status);
}
else
wodHelper_CheckForLoopBegin(wwo);
}
/**************************************************************************
* wodHelper_BeginWaveHdrWrite [internal]
*
* Makes the specified lpWaveHdr the currently playing wave header.
* If the specified wave header is a begin loop and we're not already in
* a loop, setup the loop.
*/
static void wodHelper_BeginWaveHdrWrite(WINE_WAVEOUT* wwo, LPWAVEHDR lpWaveHdr)
{
wwo->lpPlayPtr = lpWaveHdr;
if (wwo->state == WINE_WS_STOPPED)
{
status = AudioOutputUnitStart(wwo->audioUnit);
OSStatus status = AudioOutputUnitStart(wwo->audioUnit);
if (status) {
if (wwo->err_on)
fprintf(stderr, "err:winecoreaudio:AudioOutputUnitStart return %c%c%c%c\n",
(char) (status >> 24), (char) (status >> 16), (char) (status >> 8), (char) status);
ERR("AudioOutputUnitStart return %c%c%c%c\n", (char) (status >> 24), (char) (status >> 16), (char) (status >> 8), (char) status);
}
else wwo->state = WINE_WS_PLAYING;
}
@ -965,9 +973,9 @@ static LPWAVEHDR wodHelper_PlayPtrNext(WINE_WAVEOUT* wwo)
if (!didLoopBack)
{
/* We didn't loop back. Advance to the next wave header */
wodHelper_BeginWaveHdr(wwo, lpWaveHdr = lpWaveHdr->lpNext);
wodHelper_BeginWaveHdrPlay(wwo, lpWaveHdr = lpWaveHdr->lpNext);
}
pthread_mutex_unlock(&wwo->lock);
return lpWaveHdr;
@ -1120,11 +1128,11 @@ static DWORD wodWrite(WORD wDevID, LPWAVEHDR lpWaveHdr, DWORD dwSize)
for (wh = &(wwo->lpQueuePtr); *wh; wh = &((*wh)->lpNext))
/* Do nothing */;
*wh = lpWaveHdr;
if (!wwo->lpPlayPtr)
wodHelper_BeginWaveHdr(wwo,lpWaveHdr);
wodHelper_BeginWaveHdrWrite(wwo,lpWaveHdr);
pthread_mutex_unlock(&wwo->lock);
return MMSYSERR_NOERROR;
}