d3d11.idl: Added a few more missing constants.
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@ -176,6 +176,28 @@ const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
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const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
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const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
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const UINT D3D11_SO_STREAM_COUNT = 4;
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const UINT D3D11_SO_STREAM_COUNT = 4;
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const UINT D3D11_SPEC_DATE_DAY = 16;
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const UINT D3D11_SPEC_DATE_MONTH = 05;
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const UINT D3D11_SPEC_DATE_YEAR = 2011;
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cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
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cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
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cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
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cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
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cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
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cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
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cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
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cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
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const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
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const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
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const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
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const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
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const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
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const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
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const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
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const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
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cpp_quote("struct CD3D11_DEFAULT {};")
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cpp_quote("struct CD3D11_DEFAULT {};")
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cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
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cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
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