wined3d: Avoid surface_from_resource() in wined3d_device_init_3d().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1025,8 +1025,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
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device->swapchains[0] = swapchain;
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device_init_swapchain_state(device, swapchain);
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context = context_acquire(device,
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surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0)));
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context = context_acquire(device, swapchain->front_buffer->sub_resources[0].u.surface);
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create_dummy_textures(device, context);
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create_default_sampler(device);
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