wined3d: Avoid surface_from_resource() in wined3d_device_init_3d().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-31 22:48:50 +02:00 committed by Alexandre Julliard
parent 0abb6b948e
commit be34aaa789
1 changed files with 1 additions and 2 deletions

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@ -1025,8 +1025,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
device->swapchains[0] = swapchain; device->swapchains[0] = swapchain;
device_init_swapchain_state(device, swapchain); device_init_swapchain_state(device, swapchain);
context = context_acquire(device, context = context_acquire(device, swapchain->front_buffer->sub_resources[0].u.surface);
surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0)));
create_dummy_textures(device, context); create_dummy_textures(device, context);
create_default_sampler(device); create_default_sampler(device);