d3d9/tests: Test for GetDC()-capable backbuffer created with D3DFMT_UNKNOWN format.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2017-09-16 17:30:27 +03:00 committed by Alexandre Julliard
parent 5b7a6d424e
commit be1f61e275
1 changed files with 37 additions and 5 deletions

View File

@ -39,6 +39,8 @@ struct vec3
#define CREATE_DEVICE_FPU_PRESERVE 0x04
#define CREATE_DEVICE_SWVP_ONLY 0x08
#define CREATE_DEVICE_MIXED_ONLY 0x10
#define CREATE_DEVICE_UNKNOWN_BACKBUFFER_FORMAT 0x20
#define CREATE_DEVICE_LOCKABLE_BACKBUFFER 0x40
struct device_desc
{
@ -152,8 +154,12 @@ static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND focus_window, cons
{
present_parameters.BackBufferWidth = desc->width;
present_parameters.BackBufferHeight = desc->height;
if (desc->flags & CREATE_DEVICE_UNKNOWN_BACKBUFFER_FORMAT)
present_parameters.BackBufferFormat = D3DFMT_UNKNOWN;
present_parameters.hDeviceWindow = desc->device_window;
present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
if (desc->flags & CREATE_DEVICE_LOCKABLE_BACKBUFFER)
present_parameters.Flags |= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
if (desc->flags & CREATE_DEVICE_SWVP_ONLY)
behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
else if (desc->flags & CREATE_DEVICE_MIXED_ONLY)
@ -7956,6 +7962,7 @@ static void test_getdc(void)
};
IDirect3DSurface9 *surface, *surface2;
IDirect3DCubeTexture9 *cube_texture;
struct device_desc device_desc;
IDirect3DTexture9 *texture;
IDirect3DDevice9 *device;
D3DLOCKED_RECT map_desc;
@ -8238,6 +8245,31 @@ static void test_getdc(void)
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
/* Backbuffer created with D3DFMT_UNKNOWN format. */
device_desc.width = 640;
device_desc.height = 480;
device_desc.device_window = window;
device_desc.flags = CREATE_DEVICE_UNKNOWN_BACKBUFFER_FORMAT | CREATE_DEVICE_LOCKABLE_BACKBUFFER;
device = create_device(d3d, window, &device_desc);
ok(!!device, "Failed to create device.\n");
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
dc = NULL;
hr = IDirect3DSurface9_GetDC(surface, &dc);
ok(!!dc, "Unexpected DC returned.\n");
ok(SUCCEEDED(hr), "Failed to get backbuffer DC, hr %#x.\n", hr);
hr = IDirect3DSurface9_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release backbuffer DC, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}