d3d10_1/tests: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -104,7 +104,7 @@ static void test_create_device(void)
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HWND window;
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HWND window;
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HRESULT hr;
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HRESULT hr;
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for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
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for (i = 0; i < ARRAY_SIZE(d3d10_feature_levels); ++i)
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{
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{
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if (SUCCEEDED(hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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if (SUCCEEDED(hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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d3d10_feature_levels[i], D3D10_1_SDK_VERSION, &device)))
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d3d10_feature_levels[i], D3D10_1_SDK_VERSION, &device)))
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@ -279,7 +279,7 @@ static void test_device_interfaces(void)
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unsigned int i;
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unsigned int i;
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HRESULT hr;
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HRESULT hr;
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for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
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for (i = 0; i < ARRAY_SIZE(d3d10_feature_levels); ++i)
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{
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{
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struct device_desc device_desc;
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struct device_desc device_desc;
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@ -320,7 +320,7 @@ static void test_device_interfaces(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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}
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for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
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for (i = 0; i < ARRAY_SIZE(d3d10_feature_levels); ++i)
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{
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{
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struct device_desc device_desc;
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struct device_desc device_desc;
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@ -614,7 +614,7 @@ static void test_create_blend_state(void)
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refcount = ID3D10BlendState1_Release(blend_state2);
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refcount = ID3D10BlendState1_Release(blend_state2);
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ok(!refcount, "Blend state has %u references left.\n", refcount);
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ok(!refcount, "Blend state has %u references left.\n", refcount);
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for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
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for (i = 0; i < ARRAY_SIZE(desc_conversion_tests); ++i)
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{
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{
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const D3D10_BLEND_DESC1 *current_desc = &desc_conversion_tests[i];
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const D3D10_BLEND_DESC1 *current_desc = &desc_conversion_tests[i];
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