d3d10_1/tests: Use the available ARRAY_SIZE() macro.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2018-05-30 01:15:26 +02:00 committed by Alexandre Julliard
parent a237867ca7
commit be12dcf9da
1 changed files with 4 additions and 4 deletions

View File

@ -104,7 +104,7 @@ static void test_create_device(void)
HWND window; HWND window;
HRESULT hr; HRESULT hr;
for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i) for (i = 0; i < ARRAY_SIZE(d3d10_feature_levels); ++i)
{ {
if (SUCCEEDED(hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, if (SUCCEEDED(hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
d3d10_feature_levels[i], D3D10_1_SDK_VERSION, &device))) d3d10_feature_levels[i], D3D10_1_SDK_VERSION, &device)))
@ -279,7 +279,7 @@ static void test_device_interfaces(void)
unsigned int i; unsigned int i;
HRESULT hr; HRESULT hr;
for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i) for (i = 0; i < ARRAY_SIZE(d3d10_feature_levels); ++i)
{ {
struct device_desc device_desc; struct device_desc device_desc;
@ -320,7 +320,7 @@ static void test_device_interfaces(void)
ok(!refcount, "Device has %u references left.\n", refcount); ok(!refcount, "Device has %u references left.\n", refcount);
} }
for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i) for (i = 0; i < ARRAY_SIZE(d3d10_feature_levels); ++i)
{ {
struct device_desc device_desc; struct device_desc device_desc;
@ -614,7 +614,7 @@ static void test_create_blend_state(void)
refcount = ID3D10BlendState1_Release(blend_state2); refcount = ID3D10BlendState1_Release(blend_state2);
ok(!refcount, "Blend state has %u references left.\n", refcount); ok(!refcount, "Blend state has %u references left.\n", refcount);
for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) for (i = 0; i < ARRAY_SIZE(desc_conversion_tests); ++i)
{ {
const D3D10_BLEND_DESC1 *current_desc = &desc_conversion_tests[i]; const D3D10_BLEND_DESC1 *current_desc = &desc_conversion_tests[i];