d2d1: Store original Bézier curves as cubics.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -72,6 +72,7 @@ struct d2d_figure
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size_t bezier_control_count;
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D2D1_POINT_2F *original_bezier_controls;
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size_t original_bezier_controls_size;
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size_t original_bezier_control_count;
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D2D1_RECT_F bounds;
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@ -656,6 +657,22 @@ static BOOL d2d_figure_add_bezier_controls(struct d2d_figure *figure, size_t cou
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return TRUE;
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}
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static BOOL d2d_figure_add_original_bezier_controls(struct d2d_figure *figure, size_t count, const D2D1_POINT_2F *p)
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{
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if (!d2d_array_reserve((void **)&figure->original_bezier_controls, &figure->original_bezier_controls_size,
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figure->original_bezier_control_count + count, sizeof(*figure->original_bezier_controls)))
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{
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ERR("Failed to grow cubic Bézier controls array.\n");
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return FALSE;
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}
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memcpy(&figure->original_bezier_controls[figure->original_bezier_control_count],
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p, count * sizeof(*figure->original_bezier_controls));
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figure->original_bezier_control_count += count;
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return TRUE;
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}
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static void d2d_cdt_edge_rot(struct d2d_cdt_edge_ref *dst, const struct d2d_cdt_edge_ref *src)
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{
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dst->idx = src->idx;
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@ -2595,7 +2612,15 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddBeziers(ID2D1GeometrySink *if
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{
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D2D1_RECT_F bezier_bounds;
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/* FIXME: This tries to approximate a cubic bezier with a quadratic one. */
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if (!d2d_figure_add_original_bezier_controls(figure, 1, &beziers[i].point1)
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|| !d2d_figure_add_original_bezier_controls(figure, 1, &beziers[i].point2))
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{
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ERR("Failed to add cubic Bézier controls.\n");
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geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;
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return;
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}
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/* FIXME: This tries to approximate a cubic Bézier with a quadratic one. */
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p.x = (beziers[i].point1.x + beziers[i].point2.x) * 0.75f;
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p.y = (beziers[i].point1.y + beziers[i].point2.y) * 0.75f;
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p.x -= (figure->vertices[figure->vertex_count - 1].x + beziers[i].point3.x) * 0.25f;
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@ -2667,8 +2692,8 @@ static void d2d_path_geometry_free_figures(struct d2d_geometry *geometry)
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for (i = 0; i < geometry->u.path.figure_count; ++i)
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{
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heap_free(geometry->u.path.figures[i].bezier_controls);
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heap_free(geometry->u.path.figures[i].original_bezier_controls);
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heap_free(geometry->u.path.figures[i].bezier_controls);
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heap_free(geometry->u.path.figures[i].vertices);
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}
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heap_free(geometry->u.path.figures);
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@ -2937,7 +2962,6 @@ static HRESULT STDMETHODCALLTYPE d2d_geometry_sink_Close(ID2D1GeometrySink *ifac
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{
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struct d2d_geometry *geometry = impl_from_ID2D1GeometrySink(iface);
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HRESULT hr = E_FAIL;
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size_t i;
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TRACE("iface %p.\n", iface);
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@ -2949,15 +2973,6 @@ static HRESULT STDMETHODCALLTYPE d2d_geometry_sink_Close(ID2D1GeometrySink *ifac
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}
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geometry->u.path.state = D2D_GEOMETRY_STATE_CLOSED;
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for (i = 0; i < geometry->u.path.figure_count; ++i)
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{
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struct d2d_figure *figure = &geometry->u.path.figures[i];
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size_t size = figure->bezier_control_count * sizeof(*figure->original_bezier_controls);
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if (!(figure->original_bezier_controls = heap_alloc(size)))
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goto done;
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memcpy(figure->original_bezier_controls, figure->bezier_controls, size);
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}
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if (!d2d_geometry_intersect_self(geometry))
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goto done;
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if (FAILED(hr = d2d_geometry_resolve_beziers(geometry)))
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@ -3016,6 +3031,17 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddQuadraticBeziers(ID2D1Geometr
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for (i = 0; i < bezier_count; ++i)
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{
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D2D1_RECT_F bezier_bounds;
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D2D1_POINT_2F p[2];
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/* Construct a cubic curve. */
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d2d_point_lerp(&p[0], &figure->vertices[figure->vertex_count - 1], &beziers[i].point1, 2.0f / 3.0f);
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d2d_point_lerp(&p[1], &beziers[i].point2, &beziers[i].point1, 2.0f / 3.0f);
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if (!d2d_figure_add_original_bezier_controls(figure, 2, p))
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{
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ERR("Failed to add cubic Bézier controls.\n");
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geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;
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return;
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}
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d2d_rect_get_bezier_bounds(&bezier_bounds, &figure->vertices[figure->vertex_count - 1],
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&beziers[i].point1, &beziers[i].point2);
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@ -3228,10 +3254,19 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry *
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break;
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case D2D_VERTEX_TYPE_BEZIER:
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/* FIXME: This attempts to approximate a cubic Bézier with
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* a quadratic one. */
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p1 = figure->original_bezier_controls[bezier_idx++];
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d2d_point_transform(&p1, transform, p1.x, p1.y);
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p2 = figure->original_bezier_controls[bezier_idx++];
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d2d_point_transform(&p2, transform, p2.x, p2.y);
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p1.x = (p1.x + p2.x) * 0.75f;
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p1.y = (p1.y + p2.y) * 0.75f;
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p2 = figure->vertices[j];
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d2d_point_transform(&p2, transform, p2.x, p2.y);
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p1.x -= (p.x + p2.x) * 0.25f;
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p1.y -= (p.y + p2.y) * 0.25f;
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d2d_rect_get_bezier_bounds(&bezier_bounds, &p, &p1, &p2);
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d2d_rect_union(bounds, &bezier_bounds);
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p = p2;
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@ -3250,10 +3285,19 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry *
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if (d2d_vertex_type_is_bezier(type))
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{
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/* FIXME: This attempts to approximate a cubic Bézier with
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* a quadratic one. */
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p1 = figure->original_bezier_controls[bezier_idx++];
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d2d_point_transform(&p1, transform, p1.x, p1.y);
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p2 = figure->original_bezier_controls[bezier_idx++];
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d2d_point_transform(&p2, transform, p2.x, p2.y);
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p1.x = (p1.x + p2.x) * 0.75f;
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p1.y = (p1.y + p2.y) * 0.75f;
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p2 = figure->vertices[0];
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d2d_point_transform(&p2, transform, p2.x, p2.y);
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p1.x -= (p.x + p2.x) * 0.25f;
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p1.y -= (p.y + p2.y) * 0.25f;
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d2d_rect_get_bezier_bounds(&bezier_bounds, &p, &p1, &p2);
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d2d_rect_union(bounds, &bezier_bounds);
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}
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@ -3367,22 +3411,6 @@ static void d2d_geometry_flatten_cubic(ID2D1SimplifiedGeometrySink *sink, const
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ID2D1SimplifiedGeometrySink_SetSegmentFlags(sink, D2D1_PATH_SEGMENT_NONE);
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}
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static void d2d_geometry_simplify_quadratic(ID2D1SimplifiedGeometrySink *sink,
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D2D1_GEOMETRY_SIMPLIFICATION_OPTION option, const D2D1_POINT_2F *p0,
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const D2D1_POINT_2F *p1, const D2D1_POINT_2F *p2, float tolerance)
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{
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D2D1_BEZIER_SEGMENT b;
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d2d_point_lerp(&b.point1, p0, p1, 2.0f / 3.0f);
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d2d_point_lerp(&b.point2, p2, p1, 2.0f / 3.0f);
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b.point3 = *p2;
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if (option == D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES)
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d2d_geometry_flatten_cubic(sink, p0, &b, tolerance);
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else
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ID2D1SimplifiedGeometrySink_AddBeziers(sink, &b, 1);
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}
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static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *iface,
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D2D1_GEOMETRY_SIMPLIFICATION_OPTION option, const D2D1_MATRIX_3X2_F *transform, float tolerance,
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ID2D1SimplifiedGeometrySink *sink)
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@ -3391,8 +3419,9 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *i
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enum d2d_vertex_type type = D2D_VERTEX_TYPE_NONE;
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unsigned int i, j, bezier_idx;
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D2D1_FIGURE_BEGIN begin;
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D2D1_POINT_2F p, p1, p2;
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D2D1_BEZIER_SEGMENT b;
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D2D1_FIGURE_END end;
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D2D1_POINT_2F p;
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TRACE("iface %p, option %#x, transform %p, tolerance %.8e, sink %p.\n",
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iface, option, transform, tolerance, sink);
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@ -3432,14 +3461,21 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *i
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break;
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case D2D_VERTEX_TYPE_BEZIER:
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p1 = figure->original_bezier_controls[bezier_idx++];
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b.point1 = figure->original_bezier_controls[bezier_idx++];
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b.point2 = figure->original_bezier_controls[bezier_idx++];
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b.point3 = figure->vertices[j];
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if (transform)
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d2d_point_transform(&p1, transform, p1.x, p1.y);
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p2 = figure->vertices[j];
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if (transform)
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d2d_point_transform(&p2, transform, p2.x, p2.y);
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d2d_geometry_simplify_quadratic(sink, option, &p, &p1, &p2, tolerance);
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p = p2;
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{
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d2d_point_transform(&b.point1, transform, b.point1.x, b.point1.y);
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d2d_point_transform(&b.point2, transform, b.point2.x, b.point2.y);
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d2d_point_transform(&b.point3, transform, b.point3.x, b.point3.y);
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}
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if (option == D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES)
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d2d_geometry_flatten_cubic(sink, &p, &b, tolerance);
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else
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ID2D1SimplifiedGeometrySink_AddBeziers(sink, &b, 1);
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p = b.point3;
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break;
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default:
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@ -3456,13 +3492,20 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *i
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if (d2d_vertex_type_is_bezier(type))
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{
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p1 = figure->original_bezier_controls[bezier_idx++];
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b.point1 = figure->original_bezier_controls[bezier_idx++];
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b.point2 = figure->original_bezier_controls[bezier_idx++];
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b.point3 = figure->vertices[0];
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if (transform)
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d2d_point_transform(&p1, transform, p1.x, p1.y);
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p2 = figure->vertices[0];
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if (transform)
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d2d_point_transform(&p2, transform, p2.x, p2.y);
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d2d_geometry_simplify_quadratic(sink, option, &p, &p1, &p2, tolerance);
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{
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d2d_point_transform(&b.point1, transform, b.point1.x, b.point1.y);
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d2d_point_transform(&b.point2, transform, b.point2.x, b.point2.y);
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d2d_point_transform(&b.point3, transform, b.point3.x, b.point3.y);
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}
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if (option == D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES)
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d2d_geometry_flatten_cubic(sink, &p, &b, tolerance);
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else
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ID2D1SimplifiedGeometrySink_AddBeziers(sink, &b, 1);
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}
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end = figure->flags & D2D_FIGURE_FLAG_CLOSED ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN;
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