wined3d: Fix indentation in d3dfmt_p8_init_palette.
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@ -3380,7 +3380,8 @@ void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[25
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FIXME("No palette set.\n");
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/* Guarantees that memory representation remains correct after sysmem<->texture transfers even if
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* there's no palette at this time. */
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for (i = 0; i < 256; i++) table[i][3] = i;
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for (i = 0; i < 256; i++)
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table[i][3] = i;
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}
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else
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{
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