wined3d: Add fall through comment in texture2d_blt_fbo() (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
32acf3139c
commit
bdc0a99012
|
@ -175,6 +175,7 @@ static void texture2d_blt_fbo(const struct wined3d_device *device, struct wined3
|
|||
|
||||
default:
|
||||
FIXME("Unsupported filter mode %s (%#x).\n", debug_d3dtexturefiltertype(filter), filter);
|
||||
/* fall through */
|
||||
case WINED3D_TEXF_NONE:
|
||||
case WINED3D_TEXF_POINT:
|
||||
gl_filter = GL_NEAREST;
|
||||
|
|
Loading…
Reference in New Issue