wined3d: Add fall through comment in texture2d_blt_fbo() (Coverity).

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-08-15 11:09:47 +02:00 committed by Alexandre Julliard
parent 32acf3139c
commit bdc0a99012
1 changed files with 1 additions and 0 deletions

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@ -175,6 +175,7 @@ static void texture2d_blt_fbo(const struct wined3d_device *device, struct wined3
default:
FIXME("Unsupported filter mode %s (%#x).\n", debug_d3dtexturefiltertype(filter), filter);
/* fall through */
case WINED3D_TEXF_NONE:
case WINED3D_TEXF_POINT:
gl_filter = GL_NEAREST;