d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
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@ -1053,7 +1053,7 @@ static void test_display_formats(void)
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hr = IDirect3D8_CheckDeviceType(d3d8, D3DADAPTER_DEFAULT, device_type,
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hr = IDirect3D8_CheckDeviceType(d3d8, D3DADAPTER_DEFAULT, device_type,
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formats[display].format, formats[backbuffer].format, windowed);
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formats[display].format, formats[backbuffer].format, windowed);
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ok(SUCCEEDED(hr) == should_pass,
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ok(SUCCEEDED(hr) == should_pass || broken(SUCCEEDED(hr) && !has_modes) /* Win8 64-bit */,
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"Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n",
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"Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n",
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hr, formats[display].name, formats[backbuffer].name, windowed, should_pass);
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hr, formats[display].name, formats[backbuffer].name, windowed, should_pass);
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}
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}
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