d3dx9_36: Add a trailing '\n' to some TRACE() calls.
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@ -833,7 +833,7 @@ static HRESULT set_float_array(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 devi
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hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
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if (FAILED(hr))
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{
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TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x", hr);
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TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
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return D3DERR_INVALIDCALL;
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}
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@ -971,7 +971,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable *
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hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
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if (FAILED(hr))
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{
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TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x", hr);
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TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
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return D3DERR_INVALIDCALL;
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}
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@ -1018,7 +1018,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *
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hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
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if (FAILED(hr))
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{
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TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x", hr);
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TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
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return D3DERR_INVALIDCALL;
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}
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