d3d11/tests: Remove test_buffer_data_init().

This test fails consistently on Windows 10 with Intel GPU, and MSDN says
that the initial content of the resource memory is undefined. Moreover,
failures in other tests have shown that the initial buffer data is not
always initialized on other vendors GPUs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-11-09 12:35:27 +01:00 committed by Alexandre Julliard
parent a55c56ee29
commit bdaab7a442
1 changed files with 0 additions and 28 deletions

View File

@ -7370,33 +7370,6 @@ done:
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_buffer_data_init(void)
{
struct resource_readback rb;
ID3D11Buffer *buffer;
ID3D11Device *device;
unsigned int i;
if (!(device = create_device(NULL)))
{
skip("Failed to create device.\n");
return;
}
buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, 1024, NULL);
get_buffer_readback(buffer, &rb);
for (i = 0; i < rb.width; ++i)
{
DWORD r = get_readback_color(&rb, i / sizeof(DWORD), 0);
ok(!r, "Got unexpected result %#x at offset %u.\n", r, i);
}
release_resource_readback(&rb);
ID3D11Buffer_Release(buffer);
ID3D11Device_Release(device);
}
static void test_texture_data_init(void)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
@ -11061,7 +11034,6 @@ START_TEST(d3d11)
test_update_subresource();
test_copy_subresource_region();
test_resource_map();
test_buffer_data_init();
test_texture_data_init();
test_check_multisample_quality_levels();
run_for_each_feature_level(test_swapchain_formats);