d2d1: Avoid leaking "object" on an error path in d2d_factory_CreateWicBitmapRenderTarget() (Coverity).

This commit is contained in:
Henri Verbeet 2015-08-25 12:48:49 +02:00 committed by Alexandre Julliard
parent 2edc9584ba
commit bdaa571c5d
1 changed files with 1 additions and 0 deletions

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@ -239,6 +239,7 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateWicBitmapRenderTarget(ID2D1Fa
D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &factory->wic_device))) D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &factory->wic_device)))
{ {
WARN("Failed to create device, hr %#x.\n", hr); WARN("Failed to create device, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr; return hr;
} }