user32: Don't fill the background when drawing the scroll arrows.
This is done, in the correct colour, in MENU_DrawPopupMenu(). Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1339,7 +1339,6 @@ MENU_DrawScrollArrows(const POPUPMENU *lppop, HDC hdc)
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HBITMAP hOrigBitmap;
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UINT arrow_bitmap_width, arrow_bitmap_height;
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BITMAP bmp;
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RECT rect;
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GetObjectW(get_down_arrow_bitmap(), sizeof(bmp), &bmp);
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arrow_bitmap_width = bmp.bmWidth;
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@ -1350,13 +1349,8 @@ MENU_DrawScrollArrows(const POPUPMENU *lppop, HDC hdc)
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hOrigBitmap = SelectObject(hdcMem, get_up_arrow_bitmap());
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else
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hOrigBitmap = SelectObject(hdcMem, get_up_arrow_inactive_bitmap());
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SetRect(&rect, 0, 0, lppop->Width, arrow_bitmap_height);
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FillRect(hdc, &rect, GetSysColorBrush(COLOR_MENU));
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BitBlt(hdc, (lppop->Width - arrow_bitmap_width) / 2, 0,
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arrow_bitmap_width, arrow_bitmap_height, hdcMem, 0, 0, SRCCOPY);
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rect.top = lppop->Height - arrow_bitmap_height;
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rect.bottom = lppop->Height;
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FillRect(hdc, &rect, GetSysColorBrush(COLOR_MENU));
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if (lppop->nScrollPos < lppop->nTotalHeight - (MENU_GetMaxPopupHeight(lppop) - 2 * arrow_bitmap_height))
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SelectObject(hdcMem, get_down_arrow_bitmap());
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else
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