wined3d: Add WINED3DCREATE flags and use them.
This commit is contained in:
parent
a4bc52a89c
commit
bd5488cda9
|
@ -596,7 +596,7 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
|
|||
*
|
||||
*****************************************************************************/
|
||||
void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextUsage usage) {
|
||||
DWORD tid = This->createParms.BehaviorFlags & D3DCREATE_MULTITHREADED ? GetCurrentThreadId() : 0;
|
||||
DWORD tid = This->createParms.BehaviorFlags & WINED3DCREATE_MULTITHREADED ? GetCurrentThreadId() : 0;
|
||||
int i;
|
||||
DWORD dirtyState, idx;
|
||||
BYTE shift;
|
||||
|
|
|
@ -1565,4 +1565,14 @@ typedef enum _WINED3DSURFTYPE {
|
|||
/* SetPrivateData flags */
|
||||
#define WINED3DSPD_IUNKNOWN 0x00000001
|
||||
|
||||
/* IWineD3D::CreateDevice behaviour flags */
|
||||
#define WINED3DCREATE_FPU_PRESERVE 0x00000002
|
||||
#define WINED3DCREATE_MULTITHREADED 0x00000004
|
||||
#define WINED3DCREATE_PUREDEVICE 0x00000010
|
||||
#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
|
||||
#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
|
||||
#define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
|
||||
#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
|
||||
#define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue