d3d11: Implement d3d11_device_CreateQuery().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -303,7 +303,7 @@ struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface)
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return CONTAINING_RECORD(iface, struct d3d_query, ID3D10Query_iface);
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}
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HRESULT d3d_query_init(struct d3d_query *query, struct d3d_device *device,
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static HRESULT d3d_query_init(struct d3d_query *query, struct d3d_device *device,
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const D3D11_QUERY_DESC *desc, BOOL predicate)
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{
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HRESULT hr;
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@ -363,8 +363,6 @@ struct d3d_query
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ID3D11Device *device;
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};
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HRESULT d3d_query_init(struct d3d_query *query, struct d3d_device *device,
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const D3D11_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
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HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
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struct d3d_query **query) DECLSPEC_HIDDEN;
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struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
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@ -1583,11 +1583,20 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *i
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
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const D3D11_QUERY_DESC *desc, ID3D11Query **query)
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const D3D11_QUERY_DESC *desc, ID3D11Query **query)
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{
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FIXME("iface %p, desc %p, query %p stub!\n", iface, desc, query);
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struct d3d_device *device = impl_from_ID3D11Device(iface);
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struct d3d_query *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
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if (FAILED(hr = d3d_query_create(device, desc, FALSE, &object)))
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return hr;
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*query = &object->ID3D11Query_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc,
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@ -3726,17 +3735,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
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TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_query_init(object, device, (const D3D11_QUERY_DESC *)desc, FALSE)))
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{
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WARN("Failed to initialize query, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, FALSE, &object)))
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return hr;
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}
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TRACE("Created query %p.\n", object);
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*query = &object->ID3D10Query_iface;
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return S_OK;
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