ddraw/tests: Remove a redundant IDirect3DDevice7_SetViewport() call.
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@ -651,16 +651,6 @@ static void ProcessVerticesTest(void)
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
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if(!out) goto out;
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/* Keep the viewport simpler, otherwise we get bad numbers to compare */
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vp.dwX = 0;
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vp.dwY = 0;
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vp.dwWidth = 100;
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vp.dwHeight = 100;
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vp.dvMinZ = 1.0;
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vp.dvMaxZ = 0.0;
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rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
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ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n");
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/* Check the results */
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ok(compare_vec4(&out[0], +2.560e+2f, +7.000e+1f, -2.000e+0f, +3.333e-1f, 4096),
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"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
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