d3d9/tests: Use wine_dbgstr_rect() to print RECTs.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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commit
bcd38dec15
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@ -1011,8 +1011,7 @@ static void test_reset(void)
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hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
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ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
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ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
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"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
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rect.left, rect.top, rect.right, rect.bottom);
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"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
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hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
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@ -1060,8 +1059,7 @@ static void test_reset(void)
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hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
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ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
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ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
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"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
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rect.left, rect.top, rect.right, rect.bottom);
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"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
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hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
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@ -1106,8 +1104,7 @@ static void test_reset(void)
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hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
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ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
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ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300,
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"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
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rect.left, rect.top, rect.right, rect.bottom);
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"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
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hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
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@ -1162,8 +1159,7 @@ static void test_reset(void)
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hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
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ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
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ok(rect.left == 0 && rect.top == 0 && rect.right == 200 && rect.bottom == 150,
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"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
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rect.left, rect.top, rect.right, rect.bottom);
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"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
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hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
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@ -2858,19 +2854,16 @@ static void test_window_style(void)
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GetWindowRect(device_window, &r);
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if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES)
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todo_wine ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n",
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device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
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r.left, r.top, r.right, r.bottom, i);
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todo_wine ok(EqualRect(&r, &device_rect), "Expected %s, got %s, i=%u.\n",
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wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r), i);
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else
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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r.left, r.top, r.right, r.bottom, i);
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ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s, i=%u.\n",
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wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r), i);
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GetClientRect(device_window, &r2);
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todo_wine ok(!EqualRect(&r, &r2), "Client rect and window rect are equal, i=%u.\n", i);
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GetWindowRect(focus_window, &r);
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ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n",
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focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
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r.left, r.top, r.right, r.bottom, i);
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ok(EqualRect(&r, &focus_rect), "Expected %s, got %s, i=%u.\n",
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wine_dbgstr_rect(&focus_rect), wine_dbgstr_rect(&r), i);
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device_desc.flags = 0;
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hr = reset_device(device, &device_desc);
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@ -4491,19 +4491,16 @@ static void test_window_style(void)
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GetWindowRect(device_window, &r);
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if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES)
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todo_wine ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n",
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device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
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r.left, r.top, r.right, r.bottom, i);
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todo_wine ok(EqualRect(&r, &device_rect), "Expected %s, got %s, i=%u.\n",
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wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r), i);
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else
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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r.left, r.top, r.right, r.bottom, i);
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ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s, i=%u.\n",
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wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r), i);
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GetClientRect(device_window, &r2);
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todo_wine ok(!EqualRect(&r, &r2), "Client rect and window rect are equal.\n");
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GetWindowRect(focus_window, &r);
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ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n",
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focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
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r.left, r.top, r.right, r.bottom, i);
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ok(EqualRect(&r, &focus_rect), "Expected %s, got %s, i=%u.\n",
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wine_dbgstr_rect(&focus_rect), wine_dbgstr_rect(&r), i);
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device_desc.flags = 0;
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hr = reset_device(device, &device_desc);
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@ -4795,13 +4792,11 @@ static void test_mode_change(void)
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user32_width, user32_height, devmode.dmPelsWidth, devmode.dmPelsHeight);
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GetWindowRect(device_window, &r);
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ok(EqualRect(&r, &d3d_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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d3d_rect.left, d3d_rect.top, d3d_rect.right, d3d_rect.bottom,
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r.left, r.top, r.right, r.bottom);
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ok(EqualRect(&r, &d3d_rect), "Expected %s, got %s.\n",
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wine_dbgstr_rect(&d3d_rect), wine_dbgstr_rect(&r));
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GetWindowRect(focus_window, &r);
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ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
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r.left, r.top, r.right, r.bottom);
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ok(EqualRect(&r, &focus_rect), "Expected %s, got %s.\n",
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wine_dbgstr_rect(&focus_rect), wine_dbgstr_rect(&r));
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
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@ -4898,13 +4893,11 @@ static void test_device_window_reset(void)
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}
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GetWindowRect(focus_window, &r);
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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r.left, r.top, r.right, r.bottom);
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ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
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wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
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GetWindowRect(device_window, &r);
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ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
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r.left, r.top, r.right, r.bottom);
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ok(EqualRect(&r, &device_rect), "Expected %s, got %s.\n",
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wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r));
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proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
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ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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@ -4917,13 +4910,11 @@ static void test_device_window_reset(void)
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ok(SUCCEEDED(hr), "Failed to reset device.\n");
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GetWindowRect(focus_window, &r);
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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r.left, r.top, r.right, r.bottom);
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ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
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wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
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GetWindowRect(device_window, &r);
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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r.left, r.top, r.right, r.bottom);
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ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
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wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
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proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
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ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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@ -5051,8 +5042,7 @@ static void test_set_rt_vp_scissor(void)
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hr = IDirect3DDevice9_GetScissorRect(device, &rect);
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ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
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ok(rect.left == 0 && rect.top == 0 && rect.right == 640 && rect.bottom == 480,
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"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
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rect.left, rect.top, rect.right, rect.bottom);
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"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
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hr = IDirect3DDevice9_BeginStateBlock(device);
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ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
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@ -5076,8 +5066,7 @@ static void test_set_rt_vp_scissor(void)
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hr = IDirect3DDevice9_GetScissorRect(device, &rect);
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ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
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ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128,
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"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
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rect.left, rect.top, rect.right, rect.bottom);
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"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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@ -5110,8 +5099,7 @@ static void test_set_rt_vp_scissor(void)
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hr = IDirect3DDevice9_GetScissorRect(device, &rect);
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ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
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ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128,
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"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
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rect.left, rect.top, rect.right, rect.bottom);
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"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
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IDirect3DSurface9_Release(rt);
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refcount = IDirect3DDevice9_Release(device);
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@ -7257,17 +7245,16 @@ static void test_lockrect_invalid(void)
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* them. Some games (C&C3) depend on the XP behavior, mark the Win 7
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* one broken. */
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ok(SUCCEEDED(hr) || broken(hr == test_data[i].win7_result),
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"Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n",
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rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name);
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"Failed to lock surface with rect %s, hr %#x, type %s.\n",
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wine_dbgstr_rect(rect), hr, resources[r].name);
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if (FAILED(hr))
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continue;
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offset = (BYTE *)locked_rect.pBits - base;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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ok(offset == expected_offset,
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"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
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offset, expected_offset, rect->left, rect->top,
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rect->right, rect->bottom, resources[r].name);
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"Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
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offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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@ -7276,17 +7263,16 @@ static void test_lockrect_invalid(void)
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{
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hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, rect, 0);
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ok(SUCCEEDED(hr),
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"Failed to lock texture with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n",
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rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name);
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"Failed to lock texture with rect %s, hr %#x, type %s.\n",
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wine_dbgstr_rect(rect), hr, resources[r].name);
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if (FAILED(hr))
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continue;
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offset = (BYTE *)locked_rect.pBits - base;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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ok(offset == expected_offset,
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"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
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offset, expected_offset, rect->left, rect->top,
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rect->right, rect->bottom, resources[r].name);
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"Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
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offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
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hr = IDirect3DTexture9_UnlockRect(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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@ -7296,17 +7282,16 @@ static void test_lockrect_invalid(void)
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hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
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&locked_rect, rect, 0);
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ok(SUCCEEDED(hr),
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"Failed to lock texture with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n",
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rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name);
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"Failed to lock texture with rect %s, hr %#x, type %s.\n",
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wine_dbgstr_rect(rect), hr, resources[r].name);
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if (FAILED(hr))
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continue;
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offset = (BYTE *)locked_rect.pBits - base;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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ok(offset == expected_offset,
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"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
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offset, expected_offset, rect->left, rect->top,
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rect->right, rect->bottom, resources[r].name);
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"Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
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offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
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hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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@ -7327,17 +7312,14 @@ static void test_lockrect_invalid(void)
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_data[0].rect.left, test_data[0].rect.top,
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test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_data[0].rect.left, test_data[0].rect.top,
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test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_rect_2, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_rect_2.left, test_rect_2.top,
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test_rect_2.right, test_rect_2.bottom, resources[r].name);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, wine_dbgstr_rect(&test_rect_2), resources[r].name);
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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@ -7362,17 +7344,14 @@ static void test_lockrect_invalid(void)
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_data[0].rect, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_data[0].rect.left, test_data[0].rect.top,
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test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name);
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||||
hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_data[0].rect, 0);
|
||||
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
|
||||
hr, test_data[0].rect.left, test_data[0].rect.top,
|
||||
test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
|
||||
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
|
||||
hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name);
|
||||
hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_rect_2, 0);
|
||||
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
|
||||
hr, test_rect_2.left, test_rect_2.top,
|
||||
test_rect_2.right, test_rect_2.bottom, resources[r].name);
|
||||
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
|
||||
hr, wine_dbgstr_rect(&test_rect_2), resources[r].name);
|
||||
hr = IDirect3DTexture9_UnlockRect(texture, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
|
||||
|
||||
|
@ -7400,19 +7379,16 @@ static void test_lockrect_invalid(void)
|
|||
|
||||
hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
|
||||
&locked_rect, &test_data[0].rect, 0);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
|
||||
hr, test_data[0].rect.left, test_data[0].rect.top,
|
||||
test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
|
||||
hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name);
|
||||
hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
|
||||
&locked_rect, &test_data[0].rect, 0);
|
||||
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
|
||||
hr, test_data[0].rect.left, test_data[0].rect.top,
|
||||
test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
|
||||
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
|
||||
hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name);
|
||||
hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
|
||||
&locked_rect, &test_rect_2, 0);
|
||||
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
|
||||
hr, test_rect_2.left, test_rect_2.top,
|
||||
test_rect_2.right, test_rect_2.bottom, resources[r].name);
|
||||
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
|
||||
hr, wine_dbgstr_rect(&test_rect_2), resources[r].name);
|
||||
hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
|
||||
|
||||
|
|
Loading…
Reference in New Issue