d3d9/tests: Use wine_dbgstr_rect() to print RECTs.

Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2016-06-10 09:44:30 +02:00 committed by Alexandre Julliard
parent 7c0d79770d
commit bcd38dec15
2 changed files with 61 additions and 92 deletions

View File

@ -1011,8 +1011,7 @@ static void test_reset(void)
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h, ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n", "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9Ex_GetViewport(device, &vp); hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
@ -1060,8 +1059,7 @@ static void test_reset(void)
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h, ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n", "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9Ex_GetViewport(device, &vp); hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
@ -1106,8 +1104,7 @@ static void test_reset(void)
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300, ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n", "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9Ex_GetViewport(device, &vp); hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
@ -1162,8 +1159,7 @@ static void test_reset(void)
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 200 && rect.bottom == 150, ok(rect.left == 0 && rect.top == 0 && rect.right == 200 && rect.bottom == 150,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n", "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9Ex_GetViewport(device, &vp); hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
@ -2858,19 +2854,16 @@ static void test_window_style(void)
GetWindowRect(device_window, &r); GetWindowRect(device_window, &r);
if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES) if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES)
todo_wine ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n", todo_wine ok(EqualRect(&r, &device_rect), "Expected %s, got %s, i=%u.\n",
device_rect.left, device_rect.top, device_rect.right, device_rect.bottom, wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r), i);
r.left, r.top, r.right, r.bottom, i);
else else
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n", ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s, i=%u.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r), i);
r.left, r.top, r.right, r.bottom, i);
GetClientRect(device_window, &r2); GetClientRect(device_window, &r2);
todo_wine ok(!EqualRect(&r, &r2), "Client rect and window rect are equal, i=%u.\n", i); todo_wine ok(!EqualRect(&r, &r2), "Client rect and window rect are equal, i=%u.\n", i);
GetWindowRect(focus_window, &r); GetWindowRect(focus_window, &r);
ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n", ok(EqualRect(&r, &focus_rect), "Expected %s, got %s, i=%u.\n",
focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom, wine_dbgstr_rect(&focus_rect), wine_dbgstr_rect(&r), i);
r.left, r.top, r.right, r.bottom, i);
device_desc.flags = 0; device_desc.flags = 0;
hr = reset_device(device, &device_desc); hr = reset_device(device, &device_desc);

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@ -4491,19 +4491,16 @@ static void test_window_style(void)
GetWindowRect(device_window, &r); GetWindowRect(device_window, &r);
if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES) if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES)
todo_wine ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n", todo_wine ok(EqualRect(&r, &device_rect), "Expected %s, got %s, i=%u.\n",
device_rect.left, device_rect.top, device_rect.right, device_rect.bottom, wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r), i);
r.left, r.top, r.right, r.bottom, i);
else else
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n", ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s, i=%u.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r), i);
r.left, r.top, r.right, r.bottom, i);
GetClientRect(device_window, &r2); GetClientRect(device_window, &r2);
todo_wine ok(!EqualRect(&r, &r2), "Client rect and window rect are equal.\n"); todo_wine ok(!EqualRect(&r, &r2), "Client rect and window rect are equal.\n");
GetWindowRect(focus_window, &r); GetWindowRect(focus_window, &r);
ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n", ok(EqualRect(&r, &focus_rect), "Expected %s, got %s, i=%u.\n",
focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom, wine_dbgstr_rect(&focus_rect), wine_dbgstr_rect(&r), i);
r.left, r.top, r.right, r.bottom, i);
device_desc.flags = 0; device_desc.flags = 0;
hr = reset_device(device, &device_desc); hr = reset_device(device, &device_desc);
@ -4795,13 +4792,11 @@ static void test_mode_change(void)
user32_width, user32_height, devmode.dmPelsWidth, devmode.dmPelsHeight); user32_width, user32_height, devmode.dmPelsWidth, devmode.dmPelsHeight);
GetWindowRect(device_window, &r); GetWindowRect(device_window, &r);
ok(EqualRect(&r, &d3d_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", ok(EqualRect(&r, &d3d_rect), "Expected %s, got %s.\n",
d3d_rect.left, d3d_rect.top, d3d_rect.right, d3d_rect.bottom, wine_dbgstr_rect(&d3d_rect), wine_dbgstr_rect(&r));
r.left, r.top, r.right, r.bottom);
GetWindowRect(focus_window, &r); GetWindowRect(focus_window, &r);
ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", ok(EqualRect(&r, &focus_rect), "Expected %s, got %s.\n",
focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom, wine_dbgstr_rect(&focus_rect), wine_dbgstr_rect(&r));
r.left, r.top, r.right, r.bottom);
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
@ -4898,13 +4893,11 @@ static void test_device_window_reset(void)
} }
GetWindowRect(focus_window, &r); GetWindowRect(focus_window, &r);
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
r.left, r.top, r.right, r.bottom);
GetWindowRect(device_window, &r); GetWindowRect(device_window, &r);
ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", ok(EqualRect(&r, &device_rect), "Expected %s, got %s.\n",
device_rect.left, device_rect.top, device_rect.right, device_rect.bottom, wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r));
r.left, r.top, r.right, r.bottom);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
@ -4917,13 +4910,11 @@ static void test_device_window_reset(void)
ok(SUCCEEDED(hr), "Failed to reset device.\n"); ok(SUCCEEDED(hr), "Failed to reset device.\n");
GetWindowRect(focus_window, &r); GetWindowRect(focus_window, &r);
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
r.left, r.top, r.right, r.bottom);
GetWindowRect(device_window, &r); GetWindowRect(device_window, &r);
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
r.left, r.top, r.right, r.bottom);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
@ -5051,8 +5042,7 @@ static void test_set_rt_vp_scissor(void)
hr = IDirect3DDevice9_GetScissorRect(device, &rect); hr = IDirect3DDevice9_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 640 && rect.bottom == 480, ok(rect.left == 0 && rect.top == 0 && rect.right == 640 && rect.bottom == 480,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n", "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9_BeginStateBlock(device); hr = IDirect3DDevice9_BeginStateBlock(device);
ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
@ -5076,8 +5066,7 @@ static void test_set_rt_vp_scissor(void)
hr = IDirect3DDevice9_GetScissorRect(device, &rect); hr = IDirect3DDevice9_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128, ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n", "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
@ -5110,8 +5099,7 @@ static void test_set_rt_vp_scissor(void)
hr = IDirect3DDevice9_GetScissorRect(device, &rect); hr = IDirect3DDevice9_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128, ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n", "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
rect.left, rect.top, rect.right, rect.bottom);
IDirect3DSurface9_Release(rt); IDirect3DSurface9_Release(rt);
refcount = IDirect3DDevice9_Release(device); refcount = IDirect3DDevice9_Release(device);
@ -7257,17 +7245,16 @@ static void test_lockrect_invalid(void)
* them. Some games (C&C3) depend on the XP behavior, mark the Win 7 * them. Some games (C&C3) depend on the XP behavior, mark the Win 7
* one broken. */ * one broken. */
ok(SUCCEEDED(hr) || broken(hr == test_data[i].win7_result), ok(SUCCEEDED(hr) || broken(hr == test_data[i].win7_result),
"Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n", "Failed to lock surface with rect %s, hr %#x, type %s.\n",
rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name); wine_dbgstr_rect(rect), hr, resources[r].name);
if (FAILED(hr)) if (FAILED(hr))
continue; continue;
offset = (BYTE *)locked_rect.pBits - base; offset = (BYTE *)locked_rect.pBits - base;
expected_offset = rect->top * locked_rect.Pitch + rect->left * 4; expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
ok(offset == expected_offset, ok(offset == expected_offset,
"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n", "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
offset, expected_offset, rect->left, rect->top, offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
rect->right, rect->bottom, resources[r].name);
hr = IDirect3DSurface9_UnlockRect(surface); hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
@ -7276,17 +7263,16 @@ static void test_lockrect_invalid(void)
{ {
hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, rect, 0); hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, rect, 0);
ok(SUCCEEDED(hr), ok(SUCCEEDED(hr),
"Failed to lock texture with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n", "Failed to lock texture with rect %s, hr %#x, type %s.\n",
rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name); wine_dbgstr_rect(rect), hr, resources[r].name);
if (FAILED(hr)) if (FAILED(hr))
continue; continue;
offset = (BYTE *)locked_rect.pBits - base; offset = (BYTE *)locked_rect.pBits - base;
expected_offset = rect->top * locked_rect.Pitch + rect->left * 4; expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
ok(offset == expected_offset, ok(offset == expected_offset,
"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n", "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
offset, expected_offset, rect->left, rect->top, offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
rect->right, rect->bottom, resources[r].name);
hr = IDirect3DTexture9_UnlockRect(texture, 0); hr = IDirect3DTexture9_UnlockRect(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name); ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
@ -7296,17 +7282,16 @@ static void test_lockrect_invalid(void)
hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
&locked_rect, rect, 0); &locked_rect, rect, 0);
ok(SUCCEEDED(hr), ok(SUCCEEDED(hr),
"Failed to lock texture with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n", "Failed to lock texture with rect %s, hr %#x, type %s.\n",
rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name); wine_dbgstr_rect(rect), hr, resources[r].name);
if (FAILED(hr)) if (FAILED(hr))
continue; continue;
offset = (BYTE *)locked_rect.pBits - base; offset = (BYTE *)locked_rect.pBits - base;
expected_offset = rect->top * locked_rect.Pitch + rect->left * 4; expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
ok(offset == expected_offset, ok(offset == expected_offset,
"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n", "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
offset, expected_offset, rect->left, rect->top, offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
rect->right, rect->bottom, resources[r].name);
hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0); hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name); ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
@ -7327,17 +7312,14 @@ static void test_lockrect_invalid(void)
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n", ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
hr, test_data[0].rect.left, test_data[0].rect.top, hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name);
test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n", ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
hr, test_data[0].rect.left, test_data[0].rect.top, hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name);
test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_rect_2, 0); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_rect_2, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n", ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
hr, test_rect_2.left, test_rect_2.top, hr, wine_dbgstr_rect(&test_rect_2), resources[r].name);
test_rect_2.right, test_rect_2.bottom, resources[r].name);
hr = IDirect3DSurface9_UnlockRect(surface); hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
@ -7362,17 +7344,14 @@ static void test_lockrect_invalid(void)
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name); ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_data[0].rect, 0); hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_data[0].rect, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n", ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
hr, test_data[0].rect.left, test_data[0].rect.top, hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name);
test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_data[0].rect, 0); hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_data[0].rect, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n", ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
hr, test_data[0].rect.left, test_data[0].rect.top, hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name);
test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_rect_2, 0); hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_rect_2, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n", ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
hr, test_rect_2.left, test_rect_2.top, hr, wine_dbgstr_rect(&test_rect_2), resources[r].name);
test_rect_2.right, test_rect_2.bottom, resources[r].name);
hr = IDirect3DTexture9_UnlockRect(texture, 0); hr = IDirect3DTexture9_UnlockRect(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name); ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
@ -7400,19 +7379,16 @@ static void test_lockrect_invalid(void)
hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
&locked_rect, &test_data[0].rect, 0); &locked_rect, &test_data[0].rect, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n", ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
hr, test_data[0].rect.left, test_data[0].rect.top, hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name);
test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
&locked_rect, &test_data[0].rect, 0); &locked_rect, &test_data[0].rect, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n", ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
hr, test_data[0].rect.left, test_data[0].rect.top, hr, wine_dbgstr_rect(&test_data[0].rect), resources[r].name);
test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
&locked_rect, &test_rect_2, 0); &locked_rect, &test_rect_2, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n", ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
hr, test_rect_2.left, test_rect_2.top, hr, wine_dbgstr_rect(&test_rect_2), resources[r].name);
test_rect_2.right, test_rect_2.bottom, resources[r].name);
hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0); hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name); ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);