glu32: Fix the spelling of some comments.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -542,7 +542,7 @@ static void CallCombine( GLUtesselator *tess, GLUvertex *isect,
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static void SpliceMergeVertices( GLUtesselator *tess, GLUhalfEdge *e1,
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static void SpliceMergeVertices( GLUtesselator *tess, GLUhalfEdge *e1,
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GLUhalfEdge *e2 )
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GLUhalfEdge *e2 )
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/*
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/*
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* Two vertices with idential coordinates are combined into one.
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* Two vertices with identical coordinates are combined into one.
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* e1->Org is kept, while e2->Org is discarded.
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* e1->Org is kept, while e2->Org is discarded.
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*/
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*/
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{
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{
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@ -1045,7 +1045,7 @@ static void ConnectRightVertex( GLUtesselator *tess, ActiveRegion *regUp,
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static void ConnectLeftDegenerate( GLUtesselator *tess,
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static void ConnectLeftDegenerate( GLUtesselator *tess,
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ActiveRegion *regUp, GLUvertex *vEvent )
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ActiveRegion *regUp, GLUvertex *vEvent )
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/*
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/*
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* The event vertex lies exacty on an already-processed edge or vertex.
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* The event vertex lies exactly on an already-processed edge or vertex.
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* Adding the new vertex involves splicing it into the already-processed
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* Adding the new vertex involves splicing it into the already-processed
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* part of the mesh.
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* part of the mesh.
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*/
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*/
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@ -192,7 +192,7 @@ static void CheckOrientation( GLUtesselator *tess )
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/* The "feature merging" is not intended to be complete. There are
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/* The "feature merging" is not intended to be complete. There are
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* special cases where edges are nearly parallel to the sweep line
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* special cases where edges are nearly parallel to the sweep line
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* which are not implemented. The algorithm should still behave
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* which are not implemented. The algorithm should still behave
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* robustly (ie. produce a reasonable tesselation) in the presence
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* robustly (ie. produce a reasonable tessellation) in the presence
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* of such edges, however it may miss features which could have been
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* of such edges, however it may miss features which could have been
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* merged. We could minimize this effect by choosing the sweep line
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* merged. We could minimize this effect by choosing the sweep line
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* direction to be something unusual (ie. not parallel to one of the
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* direction to be something unusual (ie. not parallel to one of the
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