d3d11: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -366,7 +366,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN
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FIXME("Ignoring map_flags %#x.\n", map_flags);
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wined3d_mutex_lock();
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if (SUCCEEDED(hr = wined3d_texture_map(texture->wined3d_texture, sub_resource_idx,
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if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
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&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
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{
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mapped_texture->pData = wined3d_map_desc.data;
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@ -384,7 +384,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT
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TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
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wined3d_mutex_lock();
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wined3d_texture_unmap(texture->wined3d_texture, sub_resource_idx);
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wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
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wined3d_mutex_unlock();
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}
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@ -823,7 +823,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
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FIXME("Ignoring map_flags %#x.\n", map_flags);
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wined3d_mutex_lock();
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if (SUCCEEDED(hr = wined3d_texture_map(texture->wined3d_texture, sub_resource_idx,
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if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
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&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
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{
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mapped_texture->pData = wined3d_map_desc.data;
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@ -842,7 +842,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT
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TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
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wined3d_mutex_lock();
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wined3d_texture_unmap(texture->wined3d_texture, sub_resource_idx);
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wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
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wined3d_mutex_unlock();
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}
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