d3d9: Remove superfluous pointer casts.
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9d4c9a0cdd
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bca813a5a6
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@ -617,7 +617,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX ifa
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TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
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hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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@ -37,7 +37,7 @@ static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID
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return S_OK;
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} else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
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if(This->extended) {
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*ppobj = (IDirect3D9Ex *) This;
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*ppobj = This;
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TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
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IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
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} else {
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@ -269,7 +269,7 @@ static int switch_render_target(
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HRESULT hret;
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D3DPRESENT_PARAMETERS present_parameters;
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event_data* edata = (event_data*) data;
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event_data* edata = data;
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IDirect3DSwapChain9* swapchain = NULL;
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IDirect3DSurface9* backbuffer = NULL;
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@ -313,8 +313,8 @@ static int revert_render_target(
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void* data) {
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HRESULT hret;
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event_data* edata = (event_data*) data;
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event_data* edata = data;
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/* Reset the old render target */
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hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target);
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ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
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@ -347,7 +347,7 @@ static int end_stateblock(
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void* data) {
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HRESULT hret;
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event_data* edata = (event_data*) data;
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event_data* edata = data;
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hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock);
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ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret);
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@ -359,7 +359,7 @@ static int abort_stateblock(
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IDirect3DDevice9* device,
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void* data) {
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event_data* edata = (event_data*) data;
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event_data* edata = data;
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IUnknown_Release(edata->stateblock);
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return EVENT_OK;
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@ -369,7 +369,7 @@ static int apply_stateblock(
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IDirect3DDevice9* device,
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void* data) {
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event_data* edata = (event_data*) data;
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event_data* edata = data;
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HRESULT hret;
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hret = IDirect3DStateBlock9_Apply(edata->stateblock);
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@ -388,7 +388,7 @@ static int capture_stateblock(
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void* data) {
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HRESULT hret;
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event_data* edata = (event_data*) data;
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event_data* edata = data;
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hret = IDirect3DStateBlock9_Capture(edata->stateblock);
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ok(hret == D3D_OK, "Capture returned %#x.\n", hret);
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@ -548,7 +548,7 @@ static void shader_constant_get_handler(
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IDirect3DDevice9* device, const state_test* test, void* data) {
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HRESULT hret;
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shader_constant_data* scdata = (shader_constant_data*) data;
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shader_constant_data* scdata = data;
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const shader_constant_arg* scarg = test->test_arg;
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unsigned int index = scarg->idx;
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@ -848,7 +848,7 @@ static void transform_get_handler(
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IDirect3DDevice9* device, const state_test* test, void* data) {
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HRESULT hret;
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transform_data* tdata = (transform_data*) data;
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transform_data* tdata = data;
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hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view);
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ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
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@ -1100,7 +1100,7 @@ static void render_state_get_handler(
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IDirect3DDevice9* device, const state_test* test, void* data) {
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HRESULT hret;
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render_state_data* rsdata = (render_state_data*) data;
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render_state_data* rsdata = data;
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unsigned int i = 0;
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for (i = 0; i < D3D9_RENDER_STATES; i++) {
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