wined3d: Fix some memory leaks when destroying command lists.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-07-07 11:40:06 -05:00 committed by Alexandre Julliard
parent 3f60840cdc
commit bc8dcae118
1 changed files with 4 additions and 0 deletions

View File

@ -66,6 +66,8 @@ static void wined3d_command_list_destroy_object(void *object)
for (i = 0; i < list->upload_count; ++i)
heap_free(list->uploads[i].sysmem);
heap_free(list->command_lists);
heap_free(list->uploads);
heap_free(list->resources);
heap_free(list->data);
heap_free(list);
@ -95,6 +97,8 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
wined3d_command_list_decref(list->command_lists[i]);
for (i = 0; i < list->resource_count; ++i)
wined3d_resource_decref(list->resources[i]);
for (i = 0; i < list->upload_count; ++i)
wined3d_resource_decref(list->uploads[i].resource);
wined3d_cs_destroy_object(device->cs, wined3d_command_list_destroy_object, list);
}