server: Don't include winsock.h to avoid creating a dependency on generated headers.
The dependency does not really exist thanks to various #ifdefs, but makedep does not know that and records it which causes a build failure.
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@ -51,6 +51,7 @@
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#define WIN32_NO_STATUS
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#include "windef.h"
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#include "winternl.h"
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#include "winerror.h"
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#include "process.h"
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#include "file.h"
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@ -59,11 +60,34 @@
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#include "request.h"
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#include "user.h"
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/* To avoid conflicts with the Unix socket headers. Plus we only need a few
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* macros anyway.
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/* From winsock.h */
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#define FD_MAX_EVENTS 10
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#define FD_READ_BIT 0
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#define FD_WRITE_BIT 1
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#define FD_OOB_BIT 2
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#define FD_ACCEPT_BIT 3
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#define FD_CONNECT_BIT 4
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#define FD_CLOSE_BIT 5
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/*
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* Define flags to be used with the WSAAsyncSelect() call.
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*/
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#define USE_WS_PREFIX
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#include "winsock2.h"
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#define FD_READ 0x00000001
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#define FD_WRITE 0x00000002
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#define FD_OOB 0x00000004
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#define FD_ACCEPT 0x00000008
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#define FD_CONNECT 0x00000010
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#define FD_CLOSE 0x00000020
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/* internal per-socket flags */
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#define FD_WINE_LISTENING 0x10000000
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#define FD_WINE_NONBLOCKING 0x20000000
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#define FD_WINE_CONNECTED 0x40000000
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#define FD_WINE_RAW 0x80000000
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#define FD_WINE_INTERNAL 0xFFFF0000
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/* Constants for WSAIoctl() */
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#define WSA_FLAG_OVERLAPPED 0x01
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struct sock
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{
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