ddraw/tests: Re-init for every test_surface_discard iteration.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2020-03-15 14:10:32 +03:00 committed by Alexandre Julliard
parent 2e6dc57f31
commit bc4ad3ca4d
4 changed files with 98 additions and 62 deletions

View File

@ -4413,23 +4413,31 @@ static void test_surface_discard(void)
unsigned int i;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&target);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); i++)
{
BOOL discarded;
/* Sigh. Anything other than the first run of the loop randomly fails with
* DDERR_SURFACELOST on my Radeon Pro 560 on Win10 19.09. Most of the time
* the blit fails, but with sleeps added between surface creation and lock
* the lock can fail too. Interestingly ddraw claims the render target has
* been lost, not the test surface.
*
* Recreating ddraw every iteration seems to fix this. */
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void**)&target);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
@ -4475,11 +4483,12 @@ static void test_surface_discard(void)
/* Windows 7 reliably changes the address of surfaces that are discardable (Nvidia Kepler,
* AMD r500, evergreen). Windows XP, at least on AMD r200, never changes the pointer. */
ok(!discarded || tests[i].discard, "Expected surface not to be discarded, case %u\n", i);
IDirectDrawSurface_Release(target);
IDirect3DDevice_Release(device);
IDirectDraw_Release(ddraw);
}
IDirectDrawSurface_Release(target);
IDirect3DDevice_Release(device);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}

View File

@ -4943,23 +4943,31 @@ static void test_surface_discard(void)
unsigned int i;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
IDirectDraw2_Release(ddraw);
return;
}
hr = IDirect3DDevice2_GetRenderTarget(device, &target);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); i++)
{
BOOL discarded;
/* Sigh. Anything other than the first run of the loop randomly fails with
* DDERR_SURFACELOST on my Radeon Pro 560 on Win10 19.09. Most of the time
* the blit fails, but with sleeps added between surface creation and lock
* the lock can fail too. Interestingly ddraw claims the render target has
* been lost, not the test surface.
*
* Recreating ddraw every iteration seems to fix this. */
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
IDirectDraw2_Release(ddraw);
return;
}
hr = IDirect3DDevice2_GetRenderTarget(device, &target);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
@ -5005,11 +5013,12 @@ static void test_surface_discard(void)
/* Windows 7 reliably changes the address of surfaces that are discardable (Nvidia Kepler,
* AMD r500, evergreen). Windows XP, at least on AMD r200, never changes the pointer. */
ok(!discarded || tests[i].discard, "Expected surface not to be discarded, case %u\n", i);
IDirectDrawSurface_Release(target);
IDirect3DDevice2_Release(device);
IDirectDraw2_Release(ddraw);
}
IDirectDrawSurface_Release(target);
IDirect3DDevice2_Release(device);
IDirectDraw2_Release(ddraw);
DestroyWindow(window);
}

View File

@ -6565,23 +6565,31 @@ static void test_surface_discard(void)
unsigned int i;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &target);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); i++)
{
BOOL discarded;
/* Sigh. Anything other than the first run of the loop randomly fails with
* DDERR_SURFACELOST on my Radeon Pro 560 on Win10 19.09. Most of the time
* the blit fails, but with sleeps added between surface creation and lock
* the lock can fail too. Interestingly ddraw claims the render target has
* been lost, not the test surface.
*
* Recreating ddraw every iteration seems to fix this. */
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &target);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
@ -6624,12 +6632,13 @@ static void test_surface_discard(void)
/* Windows 7 reliably changes the address of surfaces that are discardable (Nvidia Kepler,
* AMD r500, evergreen). Windows XP, at least on AMD r200, does not. */
ok(!discarded || tests[i].discard, "Expected surface not to be discarded, case %u\n", i);
IDirectDrawSurface4_Release(target);
IDirectDraw4_Release(ddraw);
IDirect3D3_Release(d3d);
IDirect3DDevice3_Release(device);
}
IDirectDrawSurface4_Release(target);
IDirectDraw4_Release(ddraw);
IDirect3D3_Release(d3d);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}

View File

@ -6379,23 +6379,31 @@ static void test_surface_discard(void)
unsigned int i;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
hr = IDirect3DDevice7_GetRenderTarget(device, &target);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
BOOL discarded;
/* Sigh. Anything other than the first run of the loop randomly fails with
* DDERR_SURFACELOST on my Radeon Pro 560 on Win10 19.09. Most of the time
* the blit fails, but with sleeps added between surface creation and lock
* the lock can fail too. Interestingly ddraw claims the render target has
* been lost, not the test surface.
*
* Recreating ddraw every iteration seems to fix this. */
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
hr = IDirect3DDevice7_GetRenderTarget(device, &target);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
@ -6438,12 +6446,13 @@ static void test_surface_discard(void)
/* Windows 7 reliably changes the address of surfaces that are discardable (Nvidia Kepler,
* AMD r500, evergreen). Windows XP, at least on AMD r200, does not. */
ok(!discarded || tests[i].discard, "Expected surface not to be discarded, case %u\n", i);
IDirectDrawSurface7_Release(target);
IDirectDraw7_Release(ddraw);
IDirect3D7_Release(d3d);
IDirect3DDevice7_Release(device);
}
IDirectDrawSurface7_Release(target);
IDirectDraw7_Release(ddraw);
IDirect3D7_Release(d3d);
IDirect3DDevice7_Release(device);
DestroyWindow(window);
}