From bc4221740170dbacbda7f27c560e16eb2678ee56 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Mon, 31 May 2010 20:01:12 +0200 Subject: [PATCH] d3dx9: Make D3DXCompileShader stub more verbose. --- dlls/d3dx9_36/shader.c | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 3aeaf78e6b2..b226fa68dfc 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -644,9 +644,13 @@ HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE * ppConstantTable) { - FIXME("(%p, %d, %p, %p, %p, %p, %d, %p, %p, %p): stub\n", - pSrcData, srcDataLen, pDefines, pInclude, pFunctionName, - pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable); + FIXME("(%p, %d, %p, %p, %s, %s, %x, %p, %p, %p): stub\n", + pSrcData, srcDataLen, pDefines, pInclude, debugstr_a(pFunctionName), + debugstr_a(pProfile), Flags, ppShader, ppErrorMsgs, ppConstantTable); + + TRACE("Shader source:\n"); + TRACE("%s\n", debugstr_an(pSrcData, srcDataLen)); + return D3DERR_INVALIDCALL; }