d3dcompiler/asm: Parse negative numbers with a whitespace after the sign.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -96,7 +96,7 @@ NEWLINE (\n)|(\r\n)
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COMMA ","
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IMMVAL \-?(([0-9]+\.?)|([0-9]*\.[0-9]+))(f)?
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IMMVAL (([0-9]+\.?)|([0-9]*\.[0-9]+))(f)?
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ANY (.)
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@ -304,6 +304,8 @@ int asmshader_lex(void);
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%type <rel_reg> rel_reg
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%type <reg> predicate
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%type <immval> immsum
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%type <immval> signed_integer
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%type <immval> signed_float
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%type <sregs> sregs
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%%
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@ -713,11 +715,11 @@ instruction: INSTR_ADD omods dreg ',' sregs
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asm_ctx.line_no);
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set_parse_status(&asm_ctx.status, PARSE_WARN);
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}
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| INSTR_DEF REG_CONSTFLOAT ',' IMMVAL ',' IMMVAL ',' IMMVAL ',' IMMVAL
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| INSTR_DEF REG_CONSTFLOAT ',' signed_float ',' signed_float ',' signed_float ',' signed_float
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{
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asm_ctx.funcs->constF(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
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}
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| INSTR_DEFI REG_CONSTINT ',' IMMVAL ',' IMMVAL ',' IMMVAL ',' IMMVAL
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| INSTR_DEFI REG_CONSTINT ',' signed_integer ',' signed_integer ',' signed_integer ',' signed_integer
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{
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asm_ctx.funcs->constI(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
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}
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@ -1387,23 +1389,46 @@ rel_reg: /* empty */
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$$.swizzle = $5;
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}
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immsum: IMMVAL
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immsum: signed_integer
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| immsum '+' signed_integer
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{
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if(!$1.integer) {
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$$.val = $1.val + $3.val;
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}
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| immsum '-' signed_integer
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{
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$$.val = $1.val - $3.val;
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}
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signed_integer:
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IMMVAL
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{
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if (!$1.integer)
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{
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asmparser_message(&asm_ctx, "Line %u: Unexpected float %f\n",
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asm_ctx.line_no, $1.val);
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asm_ctx.line_no, $1.val);
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set_parse_status(&asm_ctx.status, PARSE_ERR);
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}
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$$.val = $1.val;
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}
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| immsum '+' IMMVAL
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| '-' IMMVAL
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{
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if(!$3.integer) {
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if (!$2.integer)
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{
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asmparser_message(&asm_ctx, "Line %u: Unexpected float %f\n",
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asm_ctx.line_no, $3.val);
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asm_ctx.line_no, $2.val);
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set_parse_status(&asm_ctx.status, PARSE_ERR);
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}
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$$.val = $1.val + $3.val;
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$$.val = -$2.val;
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}
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signed_float:
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IMMVAL
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{
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$$.val = $1.val;
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}
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| '-' IMMVAL
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{
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$$.val = -$2.val;
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}
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smod: SMOD_BIAS
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@ -34,7 +34,6 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
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struct shader_test {
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const char *text;
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const DWORD bytes[128];
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BOOL todo;
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};
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static void dump_shader(DWORD *shader) {
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@ -60,7 +59,6 @@ static void exec_tests(const char *name, struct shader_test tests[], unsigned in
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messages = NULL;
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hr = D3DAssemble(tests[i].text, strlen(tests[i].text), NULL, NULL,
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NULL, D3DCOMPILE_SKIP_VALIDATION, &shader, &messages);
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todo_wine_if(tests[i].todo)
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ok(hr == S_OK, "Test %s, shader %u: D3DAssemble failed with error %#lx - %ld.\n", name, i, hr, hr & 0xffff);
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if(messages) {
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trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
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@ -214,7 +212,6 @@ static void vs_1_1_test(void) {
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"def c12, 0, -1, -0.5, 1024\n",
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{0xfffe0101, 0x00000051, 0xa00f000c, 0x00000000, 0xbf800000, 0xbf000000,
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0x44800000, 0x0000ffff},
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TRUE
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},
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{ /* shader 14: writemasks, swizzles */
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"vs_1_1\n"
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@ -758,12 +755,11 @@ static void vs_2_0_test(void) {
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},
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{ /* shader 22 */
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"vs_2_0\n"
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"defi i0, -1, 1, 10, 0\n"
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"defi i0, - 1, 1, 10, 0\n"
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"defi i1, 0, 40, 30, 10\n",
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{0xfffe0200, 0x05000030, 0xf00f0000, 0xffffffff, 0x00000001, 0x0000000a,
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0x00000000, 0x05000030, 0xf00f0001, 0x00000000, 0x00000028, 0x0000001e,
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0x0000000a, 0x0000ffff},
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TRUE
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},
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{ /* shader 23 */
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"vs_2_0\n"
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@ -976,7 +972,6 @@ static void ps_2_x_test(void) {
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{0xffff0201, 0x05000030, 0xf00f0000, 0xffffffff, 0x00000001, 0x0000000a,
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0x00000000, 0x05000030, 0xf00f0001, 0x00000000, 0x00000028, 0x0000001e,
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0x0000000a, 0x0000ffff},
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TRUE
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},
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{ /* shader 2 */
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"ps_2_x\n"
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@ -1177,7 +1172,12 @@ static void vs_3_0_test(void) {
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{0xfffe0300, 0x04000002, 0x800f0000, 0x90e42014, 0xf0e40800, 0x80e40002,
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0x0000ffff}
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},
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{ /* shader 15 */
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"vs.3.0\n"
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"add r0, v0[aL + 1 + 3], r2\n",
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{0xfffe0300, 0x04000002, 0x800f0000, 0x90e42004, 0xf0e40800, 0x80e40002,
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0x0000ffff}
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},
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};
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exec_tests("vs_3_0", tests, ARRAY_SIZE(tests));
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@ -1408,6 +1408,20 @@ static void failure_test(void) {
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/* shader 43: */
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"ps_2_0\n"
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"texm3x3vspec t3, t0\n",
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/* shader 44: expression in defi not allowed */
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"vs_2_0\n"
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"defi i0, -1 - 1, 1, 10, 0\n"
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"defi i1, 0, 40, 30, 10\n",
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/* shader 45: '-' not allowed inside relative addressing operands */
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"vs.3.0\n"
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"add r0, v0[aL - 3 + 5], r2\n",
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/* shader 46: float constants in defi */
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"vs_2_0\n"
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"defi i0, 1.0, 1.1, 10.2, 0.3\n"
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"defi i1, 0, 40, 30, 10\n",
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/* shader 47: double '-' sign */
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"vs.3.0\n"
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"defi c0, -1, --1, 0, 0\n",
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};
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HRESULT hr;
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unsigned int i;
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