d3d10: Add the ID3D10ShaderReflectionConstantBuffer interface.
This commit is contained in:
parent
5daf7fef96
commit
bc38474028
|
@ -130,6 +130,15 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
|
|||
BYTE ReadWriteMask;
|
||||
} D3D10_SIGNATURE_PARAMETER_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_BUFFER_DESC
|
||||
{
|
||||
LPCSTR Name;
|
||||
D3D10_CBUFFER_TYPE Type;
|
||||
UINT Variables;
|
||||
UINT Size;
|
||||
UINT uFlags;
|
||||
} D3D10_SHADER_BUFFER_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_VARIABLE_DESC
|
||||
{
|
||||
LPCSTR Name;
|
||||
|
@ -172,6 +181,17 @@ DECLARE_INTERFACE(ID3D10ShaderReflectionVariable)
|
|||
};
|
||||
#undef INTERFACE
|
||||
|
||||
DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0);
|
||||
|
||||
#define INTERFACE ID3D10ShaderReflectionConstantBuffer
|
||||
DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE;
|
||||
STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
|
||||
STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
|
||||
};
|
||||
#undef INTERFACE
|
||||
|
||||
LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
|
||||
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
|
||||
LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
|
||||
|
|
Loading…
Reference in New Issue