Reimplemented SwapTextureHandles.
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@ -901,12 +901,20 @@ Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
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}
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
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Main_IDirect3DDeviceImpl_2_1T_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
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LPDIRECT3DTEXTURE2 lpD3DTex1,
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LPDIRECT3DTEXTURE2 lpD3DTex2)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
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FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpD3DTex1, lpD3DTex2);
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IDirectDrawSurfaceImpl tmp,*surf1,*surf2;
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TRACE("(%p/%p)->(%p,%p):\n", This, iface, lpD3DTex1, lpD3DTex2);
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surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl,IDirect3DTexture2,lpD3DTex1);
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surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl,IDirect3DTexture2,lpD3DTex2);
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tmp = *surf1;
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*surf1 = *surf2;
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*surf2 = tmp;
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return DD_OK;
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}
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@ -994,16 +1002,6 @@ Main_IDirect3DDeviceImpl_1_Initialize(LPDIRECT3DDEVICE iface,
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface,
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LPDIRECT3DTEXTURE lpD3Dtex1,
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LPDIRECT3DTEXTURE lpD3DTex2)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
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FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpD3Dtex1, lpD3DTex2);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_1_CreateExecuteBuffer(LPDIRECT3DDEVICE iface,
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LPD3DEXECUTEBUFFERDESC lpDesc,
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@ -1669,6 +1667,17 @@ Thunk_IDirect3DDeviceImpl_1_GetCaps(LPDIRECT3DDEVICE iface,
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lpD3DHELDevDesc);
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}
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HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface,
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LPDIRECT3DTEXTURE lpD3DTex1,
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LPDIRECT3DTEXTURE lpD3DTex2)
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{
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TRACE("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", iface, lpD3DTex1, lpD3DTex2);
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return IDirect3DDevice2_SwapTextureHandles(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice2, iface),
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COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, lpD3DTex1),
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COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, lpD3DTex2));
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}
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HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_GetStats(LPDIRECT3DDEVICE2 iface,
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LPD3DSTATS lpD3DStats)
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@ -345,7 +345,7 @@ Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
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DWORD dwLightState);
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
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Main_IDirect3DDeviceImpl_2_1T_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
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LPDIRECT3DTEXTURE2 lpD3DTex1,
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LPDIRECT3DTEXTURE2 lpD3DTex2);
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@ -392,11 +392,6 @@ Main_IDirect3DDeviceImpl_1_Initialize(LPDIRECT3DDEVICE iface,
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LPGUID lpGUID,
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LPD3DDEVICEDESC lpD3DDVDesc);
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface,
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LPDIRECT3DTEXTURE lpD3Dtex1,
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LPDIRECT3DTEXTURE lpD3DTex2);
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_1_CreateExecuteBuffer(LPDIRECT3DDEVICE iface,
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LPD3DEXECUTEBUFFERDESC lpDesc,
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@ -679,6 +674,11 @@ Thunk_IDirect3DDeviceImpl_1_GetCaps(LPDIRECT3DDEVICE iface,
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LPD3DDEVICEDESC lpD3DHWDevDesc,
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LPD3DDEVICEDESC lpD3DHELDevDesc);
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HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface,
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LPDIRECT3DTEXTURE lpD3Dtex1,
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LPDIRECT3DTEXTURE lpD3DTex2);
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HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_GetStats(LPDIRECT3DDEVICE2 iface,
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LPD3DSTATS lpD3DStats);
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@ -1697,7 +1697,7 @@ ICOM_VTABLE(IDirect3DDevice2) VTABLE_IDirect3DDevice2 =
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XCAST(AddRef) Thunk_IDirect3DDeviceImpl_2_AddRef,
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XCAST(Release) Thunk_IDirect3DDeviceImpl_2_Release,
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XCAST(GetCaps) Thunk_IDirect3DDeviceImpl_2_GetCaps,
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XCAST(SwapTextureHandles) Main_IDirect3DDeviceImpl_2_SwapTextureHandles,
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XCAST(SwapTextureHandles) Main_IDirect3DDeviceImpl_2_1T_SwapTextureHandles,
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XCAST(GetStats) Thunk_IDirect3DDeviceImpl_2_GetStats,
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XCAST(AddViewport) Thunk_IDirect3DDeviceImpl_2_AddViewport,
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XCAST(DeleteViewport) Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
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@ -1747,7 +1747,7 @@ ICOM_VTABLE(IDirect3DDevice) VTABLE_IDirect3DDevice =
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XCAST(Release) Thunk_IDirect3DDeviceImpl_1_Release,
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XCAST(Initialize) Main_IDirect3DDeviceImpl_1_Initialize,
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XCAST(GetCaps) Thunk_IDirect3DDeviceImpl_1_GetCaps,
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XCAST(SwapTextureHandles) Main_IDirect3DDeviceImpl_1_SwapTextureHandles,
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XCAST(SwapTextureHandles) Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
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XCAST(CreateExecuteBuffer) GL_IDirect3DDeviceImpl_1_CreateExecuteBuffer,
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XCAST(GetStats) Thunk_IDirect3DDeviceImpl_1_GetStats,
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XCAST(Execute) Main_IDirect3DDeviceImpl_1_Execute,
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