wined3d: Fix dxtn format check.
We can't return WINED3D_OK straight away because we have yet to check the other flags, like sRGB correction.
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@ -1903,20 +1903,6 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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return WINED3DERR_NOTAVAILABLE;
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}
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if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
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switch (CheckFormat) {
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case WINED3DFMT_DXT1:
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case WINED3DFMT_DXT2:
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case WINED3DFMT_DXT3:
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case WINED3DFMT_DXT4:
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case WINED3DFMT_DXT5:
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TRACE_(d3d_caps)("[OK]\n");
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return WINED3D_OK;
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default:
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break; /* Avoid compiler warnings */
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}
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}
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/* Check for supported sRGB formats (Texture loading and framebuffer) */
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if (Usage & WINED3DUSAGE_QUERY_SRGBREAD) {
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if(!GL_SUPPORT(EXT_TEXTURE_SRGB)) {
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@ -2035,14 +2021,19 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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WARN_(d3d_caps)("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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/*****
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* DXTN Formats: Handled above
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* WINED3DFMT_DXT1
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* WINED3DFMT_DXT2
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* WINED3DFMT_DXT3
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* WINED3DFMT_DXT4
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* WINED3DFMT_DXT5
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*/
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case WINED3DFMT_DXT1:
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case WINED3DFMT_DXT2:
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case WINED3DFMT_DXT3:
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case WINED3DFMT_DXT4:
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case WINED3DFMT_DXT5:
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if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
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TRACE_(d3d_caps)("[OK]\n");
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return WINED3D_OK;
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} else {
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TRACE_(d3d_caps)("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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/*****
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* Odd formats - not supported
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