opengl32: Move wglCreateContext to the WGL driver.

This commit is contained in:
Alexandre Julliard 2012-06-28 15:47:31 +02:00
parent 3bcb8057a1
commit bbdf77a311
5 changed files with 17 additions and 37 deletions

View File

@ -499,7 +499,6 @@
################################################################
# Wine extensions: OpenGL support
#
@ stdcall -private wglCreateContext(long)
@ stdcall -private wglGetProcAddress(str)
################################################################

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@ -61,26 +61,6 @@ static DC* OPENGL_GetDefaultDC(void)
return get_dc_ptr(default_hdc);
}
/***********************************************************************
* wglCreateContext (OPENGL32.@)
*/
HGLRC WINAPI wglCreateContext(HDC hdc)
{
HGLRC ret = 0;
DC * dc = get_dc_ptr( hdc );
TRACE("(%p)\n",hdc);
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pwglCreateContext );
update_dc( dc );
ret = physdev->funcs->pwglCreateContext( physdev );
release_dc_ptr( dc );
}
return ret;
}
/***********************************************************************
* Internal wglGetProcAddress for retrieving WGL extensions
*/

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@ -49,7 +49,6 @@ WINE_DECLARE_DEBUG_CHANNEL(opengl);
static struct
{
PROC (WINAPI *p_wglGetProcAddress)(LPCSTR lpszProc);
HGLRC (WINAPI *p_wglCreateContext)(HDC hdc);
INT (WINAPI *p_GetPixelFormat)(HDC hdc);
/* internal WGL functions */
@ -174,7 +173,7 @@ HDC WINAPI wglGetCurrentDC(void)
*/
HGLRC WINAPI wglCreateContext(HDC hdc)
{
return wine_wgl.p_wglCreateContext(hdc);
return wgl_driver->p_wglCreateContext(hdc);
}
/***********************************************************************
@ -1130,7 +1129,6 @@ static BOOL process_attach(void)
}
wine_wgl.p_wglGetProcAddress = (void *)GetProcAddress(mod_gdi32, "wglGetProcAddress");
wine_wgl.p_wglCreateContext = (void *)GetProcAddress(mod_gdi32, "wglCreateContext");
wine_wgl.p_GetPixelFormat = (void *)GetProcAddress(mod_gdi32, "GetPixelFormat");
/* internal WGL functions */

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@ -1413,36 +1413,37 @@ static BOOL glxdrv_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
return TRUE;
}
/**
* X11DRV_wglCreateContext
*
* For OpenGL32 wglCreateContext.
/***********************************************************************
* glxdrv_wglCreateContext
*/
static HGLRC glxdrv_wglCreateContext(PHYSDEV dev)
static HGLRC glxdrv_wglCreateContext( HDC hdc )
{
struct glx_physdev *physdev = get_glxdrv_dev( dev );
struct x11drv_escape_get_drawable escape;
Wine_GLContext *ret;
WineGLPixelFormat *fmt;
int fmt_count = 0;
TRACE("(%p)->(PF:%d)\n", dev->hdc, physdev->pixel_format);
TRACE( "(%p)\n", hdc );
if (!has_opengl()) return 0;
escape.code = X11DRV_GET_DRAWABLE;
if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape.code), (LPCSTR)&escape.code,
sizeof(escape), (LPSTR)&escape ))
return 0;
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physdev->pixel_format, TRUE /* Offscreen */, &fmt_count);
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, escape.pixel_format, TRUE /* Offscreen */, &fmt_count);
/* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
* Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
* use a sort of 'proxy' HDC (wglGetPbufferDCARB).
* If this fails something is very wrong on the system. */
if(!fmt) {
ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", physdev->pixel_format);
ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", escape.pixel_format);
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return NULL;
}
if (!(ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ret)))) return 0;
ret->hdc = dev->hdc;
ret->hdc = hdc;
ret->fmt = fmt;
ret->has_been_current = FALSE;
ret->sharing = FALSE;
@ -3591,7 +3592,7 @@ static const struct gdi_dc_funcs glxdrv_funcs =
glxdrv_SwapBuffers, /* pSwapBuffers */
NULL, /* pUnrealizePalette */
NULL, /* pWidenPath */
glxdrv_wglCreateContext, /* pwglCreateContext */
NULL, /* pwglCreateContext */
NULL, /* pwglCreateContextAttribsARB */
glxdrv_wglGetProcAddress, /* pwglGetProcAddress */
glxdrv_wine_get_wgl_driver, /* wine_get_wgl_driver */
@ -3601,6 +3602,7 @@ static const struct gdi_dc_funcs glxdrv_funcs =
static const struct wgl_funcs glxdrv_wgl_funcs =
{
glxdrv_wglCopyContext, /* p_wglCopyContext */
glxdrv_wglCreateContext, /* p_wglCreateContext */
glxdrv_wglCreateContextAttribsARB, /* p_wglCreateContextAttribsARB */
glxdrv_wglDeleteContext, /* p_wglDeleteContext */
glxdrv_wglGetCurrentDC, /* p_wglGetCurrentDC */

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@ -203,7 +203,7 @@ struct gdi_dc_funcs
};
/* increment this when you change the DC function table */
#define WINE_GDI_DRIVER_VERSION 35
#define WINE_GDI_DRIVER_VERSION 36
#define GDI_PRIORITY_NULL_DRV 0 /* null driver */
#define GDI_PRIORITY_FONT_DRV 100 /* any font driver */
@ -234,6 +234,7 @@ static inline void push_dc_driver( PHYSDEV *dev, PHYSDEV physdev, const struct g
struct wgl_funcs
{
BOOL (*p_wglCopyContext)(HGLRC,HGLRC,UINT);
HGLRC (*p_wglCreateContext)(HDC);
HGLRC (*p_wglCreateContextAttribsARB)(HDC,HGLRC,const int*);
BOOL (*p_wglDeleteContext)(HGLRC);
HDC (*p_wglGetCurrentDC)(void);