From bbc4f86aeb2c5e5b5446638dcac9875a17c0d7ac Mon Sep 17 00:00:00 2001 From: Oliver Stieber Date: Mon, 8 Aug 2005 17:59:02 +0000 Subject: [PATCH] Fix stateblock loop errors. --- dlls/wined3d/stateblock.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 200e06e157d..6c9e69f585a 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -439,13 +439,13 @@ should really perform a delta so that only the changes get updated*/ } - for (j = 0; j < GL_LIMITS(textures); i++) { + for (j = 0; j < GL_LIMITS(textures); j++) { for (i = 0; i < NUM_SAVEDPIXELSTATES_T; i++) { ((IWineD3DDeviceImpl *)pDevice)->stateBlock->textureState[j][SavedPixelStates_T[i]] = This->textureState[j][SavedPixelStates_T[i]]; } } - for (j = 0; j < GL_LIMITS(samplers); i++) { + for (j = 0; j < GL_LIMITS(samplers); j++) { for (i = 0; i < NUM_SAVEDPIXELSTATES_S; i++) { ((IWineD3DDeviceImpl *)pDevice)->stateBlock->samplerState[j][SavedPixelStates_S[i]] = This->samplerState[j][SavedPixelStates_S[i]]; } @@ -458,15 +458,15 @@ should really perform a delta so that only the changes get updated*/ IWineD3DDevice_SetRenderState(pDevice, SavedVertexStates_R[i], This->renderState[SavedVertexStates_R[i]]); } - for (j = 0; j < GL_LIMITS(textures); i++) { + for (j = 0; j < GL_LIMITS(textures); j++) { for (i = 0; i < NUM_SAVEDVERTEXSTATES_T; i++) { - ((IWineD3DDeviceImpl *)pDevice)->stateBlock->samplerState[j][SavedVertexStates_T[i]] = This->textureState[j][SavedVertexStates_T[i]]; + ((IWineD3DDeviceImpl *)pDevice)->stateBlock->textureState[j][SavedVertexStates_T[i]] = This->textureState[j][SavedVertexStates_T[i]]; } } - for (j = 0; j < GL_LIMITS(textures); i++) { + for (j = 0; j < GL_LIMITS(textures); j++) { for (i = 0; i < NUM_SAVEDVERTEXSTATES_S; i++) { - ((IWineD3DDeviceImpl *)pDevice)->stateBlock->samplerState[j][SavedVertexStates_S[i]] = This->textureState[j][SavedVertexStates_S[i]]; + ((IWineD3DDeviceImpl *)pDevice)->stateBlock->samplerState[j][SavedVertexStates_S[i]] = This->samplerState[j][SavedVertexStates_S[i]]; } }