wined3d: Add support for flipping compressed surfaces to surface_cpu_blt().
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@ -6355,6 +6355,108 @@ static BOOL cpu_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
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return FALSE;
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}
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static HRESULT surface_cpu_blt_compressed(const BYTE *src_data, BYTE *dst_data,
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UINT src_pitch, UINT dst_pitch, UINT update_w, UINT update_h,
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const struct wined3d_format *format, DWORD flags, const WINEDDBLTFX *fx)
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{
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UINT row_block_count;
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const BYTE *src_row;
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BYTE *dst_row;
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UINT x, y;
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src_row = src_data;
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dst_row = dst_data;
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row_block_count = (update_w + format->block_width - 1) / format->block_width;
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if (!flags)
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{
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for (y = 0; y < update_h; y += format->block_height)
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{
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memcpy(dst_row, src_row, row_block_count * format->block_byte_count);
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src_row += src_pitch;
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dst_row += dst_pitch;
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}
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return WINED3D_OK;
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}
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if (flags == WINEDDBLT_DDFX && fx->dwDDFX == WINEDDBLTFX_MIRRORUPDOWN)
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{
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src_row += (((update_h / format->block_height) - 1) * src_pitch);
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switch (format->id)
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{
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case WINED3DFMT_DXT1:
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for (y = 0; y < update_h; y += format->block_height)
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{
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struct block
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{
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WORD color[2];
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BYTE control_row[4];
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};
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const struct block *s = (const struct block *)src_row;
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struct block *d = (struct block *)dst_row;
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for (x = 0; x < row_block_count; ++x)
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{
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d[x].color[0] = s[x].color[0];
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d[x].color[1] = s[x].color[1];
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d[x].control_row[0] = s[x].control_row[3];
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d[x].control_row[1] = s[x].control_row[2];
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d[x].control_row[2] = s[x].control_row[1];
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d[x].control_row[3] = s[x].control_row[0];
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}
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src_row -= src_pitch;
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dst_row += dst_pitch;
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}
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return WINED3D_OK;
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case WINED3DFMT_DXT3:
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for (y = 0; y < update_h; y += format->block_height)
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{
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struct block
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{
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WORD alpha_row[4];
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WORD color[2];
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BYTE control_row[4];
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};
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const struct block *s = (const struct block *)src_row;
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struct block *d = (struct block *)dst_row;
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for (x = 0; x < row_block_count; ++x)
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{
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d[x].alpha_row[0] = s[x].alpha_row[3];
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d[x].alpha_row[1] = s[x].alpha_row[2];
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d[x].alpha_row[2] = s[x].alpha_row[1];
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d[x].alpha_row[3] = s[x].alpha_row[0];
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d[x].color[0] = s[x].color[0];
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d[x].color[1] = s[x].color[1];
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d[x].control_row[0] = s[x].control_row[3];
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d[x].control_row[1] = s[x].control_row[2];
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d[x].control_row[2] = s[x].control_row[1];
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d[x].control_row[3] = s[x].control_row[0];
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}
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src_row -= src_pitch;
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dst_row += dst_pitch;
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}
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return WINED3D_OK;
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default:
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FIXME("Compressed flip not implemented for format %s.\n",
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debug_d3dformat(format->id));
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return E_NOTIMPL;
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}
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}
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FIXME("Unsupported blit on compressed surface (format %s, flags %#x, DDFX %#x).\n",
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debug_d3dformat(format->id), flags, flags & WINEDDBLT_DDFX ? fx->dwDDFX : 0);
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return E_NOTIMPL;
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}
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static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter)
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@ -6490,17 +6592,15 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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if (src_format->flags & dst_format->flags & WINED3DFMT_FLAG_COMPRESSED)
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{
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UINT row_block_count;
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TRACE("%s -> %s copy.\n", debug_d3dformat(src_format->id), debug_d3dformat(dst_format->id));
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if (flags || src_surface == dst_surface)
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if (src_surface == dst_surface)
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{
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FIXME("Only plain blits supported on compressed surfaces.\n");
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hr = E_NOTIMPL;
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goto release;
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}
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TRACE("%s -> %s copy.\n", debug_d3dformat(src_format->id), debug_d3dformat(dst_format->id));
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if (srcheight != dstheight || srcwidth != dstwidth)
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{
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WARN("Stretching not supported on compressed surfaces.\n");
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@ -6508,17 +6608,16 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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goto release;
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}
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dbuf = dlock.pBits;
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sbuf = slock.pBits;
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row_block_count = (dstwidth + dst_format->block_width - 1) / dst_format->block_width;
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for (y = 0; y < dstheight; y += dst_format->block_height)
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if (srcwidth & (src_format->block_width - 1) || srcheight & (src_format->block_height - 1))
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{
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memcpy(dbuf, sbuf, row_block_count * dst_format->block_byte_count);
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dbuf += dlock.Pitch;
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sbuf += slock.Pitch;
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WARN("Rectangle not block-aligned.\n");
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hr = WINED3DERR_INVALIDCALL;
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goto release;
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}
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hr = surface_cpu_blt_compressed(slock.pBits, dlock.pBits,
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slock.Pitch, dlock.Pitch, dstwidth, dstheight,
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src_format, flags, fx);
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goto release;
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}
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