d3dx9: Use size of variable instead of type.

This commit is contained in:
Rico Schüller 2011-03-27 22:12:25 +02:00 committed by Alexandre Julliard
parent be43a5c414
commit bb88fada4b
1 changed files with 2 additions and 2 deletions

View File

@ -1137,7 +1137,7 @@ HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcf
return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR));
srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(*srcfileW));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
@ -1274,7 +1274,7 @@ HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO
return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR));
srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(*srcfileW));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);