wined3d: Use SetRect() instead of open coding it.

Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2016-06-29 09:58:26 +02:00 committed by Alexandre Julliard
parent 88217213ef
commit bb82e915d1
1 changed files with 2 additions and 4 deletions

View File

@ -678,10 +678,8 @@ static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchai
TRACE("offset %s.\n", wine_dbgstr_point(&offset)); TRACE("offset %s.\n", wine_dbgstr_point(&offset));
draw_rect.left = 0; SetRect(&draw_rect, 0, 0, swapchain->front_buffer->resource.width,
draw_rect.right = swapchain->front_buffer->resource.width; swapchain->front_buffer->resource.height);
draw_rect.top = 0;
draw_rect.bottom = swapchain->front_buffer->resource.height;
IntersectRect(&draw_rect, &draw_rect, &swapchain->front_buffer_update); IntersectRect(&draw_rect, &draw_rect, &swapchain->front_buffer_update);
BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y, BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y,