wined3d: Add a couple more debugging output formats.
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@ -45,6 +45,8 @@ const char* debug_d3dformat(WINED3DFORMAT fmt) {
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FMT_TO_STR(WINED3DFMT_A8);
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FMT_TO_STR(WINED3DFMT_A8R3G3B2);
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FMT_TO_STR(WINED3DFMT_X4R4G4B4);
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FMT_TO_STR(WINED3DFMT_A2B10G10R10);
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FMT_TO_STR(WINED3DFMT_X8B8G8R8);
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FMT_TO_STR(WINED3DFMT_G16R16);
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FMT_TO_STR(WINED3DFMT_A2R10G10B10);
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FMT_TO_STR(WINED3DFMT_A16B16G16R16);
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