wined3d: Move WINED3DRS_DITHERENABLE to the state table.
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@ -3441,18 +3441,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_ZENABLE :
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case WINED3DRS_CULLMODE :
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case WINED3DRS_SHADEMODE :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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case WINED3DRS_DITHERENABLE :
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if (Value) {
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glEnable(GL_DITHER);
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checkGLcall("glEnable GL_DITHER");
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} else {
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glDisable(GL_DITHER);
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checkGLcall("glDisable GL_DITHER");
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}
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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case WINED3DRS_ZWRITEENABLE :
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@ -172,6 +172,16 @@ static void state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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}
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}
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static void state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if (stateblock->renderState[WINED3DRS_DITHERENABLE]) {
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glEnable(GL_DITHER);
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checkGLcall("glEnable GL_DITHER");
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} else {
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glDisable(GL_DITHER);
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checkGLcall("glDisable GL_DITHER");
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}
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -201,7 +211,7 @@ const struct StateEntry StateTable[] =
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{ /* 23, WINED3DRS_ZFUNC */ STATE_RENDER(WINED3DRS_ZFUNC), state_unknown },
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{ /* 24, WINED3DRS_ALPHAREF */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
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{ /* 25, WINED3DRS_ALPHAFUNC */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
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{ /* 26, WINED3DRS_DITHERENABLE */ STATE_RENDER(WINED3DRS_DITHERENABLE), state_unknown },
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{ /* 26, WINED3DRS_DITHERENABLE */ STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable },
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{ /* 27, WINED3DRS_ALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
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{ /* 28, WINED3DRS_FOGENABLE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown },
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{ /* 29, WINED3DRS_SPECULARENABLE */ STATE_RENDER(WINED3DRS_SPECULARENABLE), state_unknown },
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