d3d9: COM cleanup for the IDirect3DVertexShader9 iface.
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@ -407,8 +407,7 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
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* IDirect3DVertexShader implementation structure
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*/
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typedef struct IDirect3DVertexShader9Impl {
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/* IUnknown fields */
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const IDirect3DVertexShader9Vtbl *lpVtbl;
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IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
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LONG ref;
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struct wined3d_shader *wined3d_shader;
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IDirect3DDevice9Ex *parentDevice;
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@ -2289,7 +2289,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
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}
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TRACE("Created vertex shader %p.\n", object);
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*shader = (IDirect3DVertexShader9 *)object;
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*shader = &object->IDirect3DVertexShader9_iface;
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return D3D_OK;
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}
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@ -25,7 +25,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline IDirect3DVertexShader9Impl *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DVertexShader9Impl, lpVtbl);
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return CONTAINING_RECORD(iface, IDirect3DVertexShader9Impl, IDirect3DVertexShader9_iface);
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}
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static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **object)
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@ -48,7 +48,7 @@ static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *i
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static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
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{
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IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface;
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IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
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ULONG refcount = InterlockedIncrement(&shader->ref);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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@ -66,7 +66,7 @@ static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
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static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
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{
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IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface;
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IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
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ULONG refcount = InterlockedDecrement(&shader->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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@ -88,9 +88,11 @@ static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
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static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
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{
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IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)((IDirect3DVertexShader9Impl *)iface)->parentDevice;
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*device = (IDirect3DDevice9 *)shader->parentDevice;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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@ -101,12 +103,13 @@ static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface,
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static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface,
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void *data, UINT *data_size)
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{
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IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
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HRESULT hr;
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TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
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wined3d_mutex_lock();
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hr = wined3d_shader_get_byte_code(((IDirect3DVertexShader9Impl *)iface)->wined3d_shader, data, data_size);
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hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
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wined3d_mutex_unlock();
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return hr;
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@ -138,7 +141,7 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Im
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HRESULT hr;
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shader->ref = 1;
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shader->lpVtbl = &d3d9_vertexshader_vtbl;
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shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
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wined3d_mutex_lock();
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hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL,
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