d3d11: Implement GenerateMips().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1135,7 +1135,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D
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static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext *iface,
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ID3D11ShaderResourceView *view)
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{
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FIXME("iface %p, view %p stub!\n", iface, view);
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struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D11ShaderResourceView(view);
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TRACE("iface %p, view %p.\n", iface, view);
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wined3d_mutex_lock();
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wined3d_shader_resource_view_generate_mipmaps(srv->wined3d_view);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext *iface,
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@ -4193,9 +4199,15 @@ static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *
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}
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static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
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ID3D10ShaderResourceView *shader_resource_view)
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ID3D10ShaderResourceView *view)
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{
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FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
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struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D10ShaderResourceView(view);
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TRACE("iface %p, view %p.\n", iface, view);
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wined3d_mutex_lock();
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wined3d_shader_resource_view_generate_mipmaps(srv->wined3d_view);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
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