d3d9/tests: Read from the appropriate pixels in test_constant_clamp_vs().
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@ -4806,12 +4806,12 @@ static void test_constant_clamp_vs(IDirect3DDevice9 *device)
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ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0xbf, 0x80), 1),
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ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0xbf, 0x80), 1),
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"quad 2 has color %08x, expected 0x00bfbf80\n", color);
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"quad 2 has color %08x, expected 0x00bfbf80\n", color);
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if(shader_20) {
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if(shader_20) {
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color = getPixelColor(device, 160, 120);
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color = getPixelColor(device, 480, 120);
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ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0xbf, 0x80), 1),
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ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0xbf, 0x80), 1),
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"quad 3 has color %08x, expected 0x00bfbf80\n", color);
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"quad 3 has color %08x, expected 0x00bfbf80\n", color);
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}
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}
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if(shader_20_2) {
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if(shader_20_2) {
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color = getPixelColor(device, 480, 120);
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color = getPixelColor(device, 160, 120);
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ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0xbf, 0x80), 1),
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ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0xbf, 0x80), 1),
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"quad 4 has color %08x, expected 0x00bfbf80\n", color);
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"quad 4 has color %08x, expected 0x00bfbf80\n", color);
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}
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}
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