diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c index a3f548c7238..6063220ac99 100644 --- a/dlls/ddraw/tests/ddraw1.c +++ b/dlls/ddraw/tests/ddraw1.c @@ -1284,6 +1284,185 @@ static void test_ck_rgba(void) DestroyWindow(window); } +static void test_ck_default(void) +{ + static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; + static D3DTLVERTEX tquad[] = + { + {{ 0.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}}, + {{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}}, + {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}}, + {{640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}}, + }; + IDirect3DExecuteBuffer *execute_buffer; + IDirectDrawSurface *surface, *rt; + D3DTEXTUREHANDLE texture_handle; + D3DEXECUTEBUFFERDESC exec_desc; + IDirect3DMaterial *background; + UINT draw1_offset, draw1_len; + UINT draw2_offset, draw2_len; + UINT draw3_offset, draw3_len; + UINT draw4_offset, draw4_len; + IDirect3DViewport *viewport; + DDSURFACEDESC surface_desc; + IDirect3DTexture *texture; + IDirect3DDevice *device; + IDirectDraw *ddraw; + D3DCOLOR color; + HWND window; + DDBLTFX fx; + HRESULT hr; + void *ptr; + + window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + + if (!(ddraw = create_ddraw())) + { + skip("Failed to create ddraw object, skipping test.\n"); + DestroyWindow(window); + return; + } + if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) + { + skip("Failed to create D3D device, skipping test.\n"); + IDirectDraw_Release(ddraw); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt); + ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + + background = create_diffuse_material(device, 0.0, 1.0f, 0.0f, 1.0f); + viewport = create_viewport(device, 0, 0, 640, 480); + viewport_set_background(device, viewport, background); + + memset(&surface_desc, 0, sizeof(surface_desc)); + surface_desc.dwSize = sizeof(surface_desc); + surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; + surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; + surface_desc.dwWidth = 256; + surface_desc.dwHeight = 256; + surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); + surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; + U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32; + U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000; + U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00; + U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff; + surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff; + surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff; + hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL); + ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); + hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture); + ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); + hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle); + ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr); + IDirect3DTexture_Release(texture); + + memset(&fx, 0, sizeof(fx)); + fx.dwSize = sizeof(fx); + U5(fx).dwFillColor = 0x000000ff; + hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); + ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr); + + memset(&exec_desc, 0, sizeof(exec_desc)); + exec_desc.dwSize = sizeof(exec_desc); + exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS; + exec_desc.dwBufferSize = 1024; + exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY; + hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL); + ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr); + + hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc); + ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr); + memcpy(exec_desc.lpData, tquad, sizeof(tquad)); + ptr = (BYTE *)exec_desc.lpData + sizeof(tquad); + emit_process_vertices(&ptr, 0, 4); + emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle); + emit_tquad(&ptr, 0); + emit_end(&ptr); + draw1_offset = sizeof(tquad); + draw1_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw1_offset; + emit_process_vertices(&ptr, 0, 4); + emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, FALSE); + emit_tquad(&ptr, 0); + emit_end(&ptr); + draw2_offset = draw1_offset + draw1_len; + draw2_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw2_offset; + emit_process_vertices(&ptr, 0, 4); + emit_tquad(&ptr, 0); + emit_end(&ptr); + draw3_offset = draw2_offset + draw2_len; + draw3_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw3_offset; + emit_process_vertices(&ptr, 0, 4); + emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, TRUE); + emit_tquad(&ptr, 0); + emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, 0); + emit_end(&ptr); + draw4_offset = draw3_offset + draw3_len; + draw4_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw4_offset; + hr = IDirect3DExecuteBuffer_Unlock(execute_buffer); + ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr); + + hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); + ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); + hr = IDirect3DDevice_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + set_execute_data(execute_buffer, 4, draw1_offset, draw1_len); + hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED); + ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr); + hr = IDirect3DDevice_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = get_surface_color(rt, 320, 240); + ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); + ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); + hr = IDirect3DDevice_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + set_execute_data(execute_buffer, 4, draw2_offset, draw2_len); + hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED); + ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr); + hr = IDirect3DDevice_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = get_surface_color(rt, 320, 240); + todo_wine ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); + ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); + hr = IDirect3DDevice_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + set_execute_data(execute_buffer, 4, draw3_offset, draw3_len); + hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED); + ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr); + hr = IDirect3DDevice_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = get_surface_color(rt, 320, 240); + todo_wine ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); + ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); + hr = IDirect3DDevice_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + set_execute_data(execute_buffer, 4, draw4_offset, draw4_len); + hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED); + ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr); + hr = IDirect3DDevice_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = get_surface_color(rt, 320, 240); + ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); + + IDirect3DExecuteBuffer_Release(execute_buffer); + IDirectDrawSurface_Release(surface); + destroy_viewport(device, viewport); + destroy_material(background); + IDirectDrawSurface_Release(rt); + IDirect3DDevice_Release(device); + IDirectDraw_Release(ddraw); + DestroyWindow(window); +} + struct qi_test { REFIID iid; @@ -1508,6 +1687,7 @@ START_TEST(ddraw1) test_viewport_interfaces(); test_zenable(); test_ck_rgba(); + test_ck_default(); test_surface_qi(); test_device_qi(); } diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c index 02d0d6b9a07..221f30803a9 100644 --- a/dlls/ddraw/tests/ddraw2.c +++ b/dlls/ddraw/tests/ddraw2.c @@ -1480,6 +1480,127 @@ static void test_ck_rgba(void) DestroyWindow(window); } +static void test_ck_default(void) +{ + static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; + static D3DTLVERTEX tquad[] = + { + {{ 0.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}}, + {{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}}, + {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}}, + {{640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}}, + }; + IDirectDrawSurface *surface, *rt; + D3DTEXTUREHANDLE texture_handle; + IDirect3DMaterial2 *background; + IDirect3DViewport2 *viewport; + DDSURFACEDESC surface_desc; + IDirect3DTexture2 *texture; + IDirect3DDevice2 *device; + IDirectDraw2 *ddraw; + D3DCOLOR color; + DWORD value; + HWND window; + DDBLTFX fx; + HRESULT hr; + + window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + + if (!(ddraw = create_ddraw())) + { + skip("Failed to create ddraw object, skipping test.\n"); + DestroyWindow(window); + return; + } + if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) + { + skip("Failed to create D3D device, skipping test.\n"); + IDirectDraw2_Release(ddraw); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice2_GetRenderTarget(device, &rt); + ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + + background = create_diffuse_material(device, 0.0, 1.0f, 0.0f, 1.0f); + viewport = create_viewport(device, 0, 0, 640, 480); + viewport_set_background(device, viewport, background); + hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); + ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); + + memset(&surface_desc, 0, sizeof(surface_desc)); + surface_desc.dwSize = sizeof(surface_desc); + surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; + surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; + surface_desc.dwWidth = 256; + surface_desc.dwHeight = 256; + surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); + surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; + U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32; + U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000; + U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00; + U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff; + surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff; + surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff; + hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); + ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); + hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); + ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); + hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle); + ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr); + IDirect3DTexture_Release(texture); + + memset(&fx, 0, sizeof(fx)); + fx.dwSize = sizeof(fx); + U5(fx).dwFillColor = 0x000000ff; + hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); + ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr); + + hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); + ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); + hr = IDirect3DDevice2_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle); + ok(SUCCEEDED(hr), "Failed to set texture handle, hr %#x.\n", hr); + hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value); + ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); + ok(!value, "Got unexpected color keying state %#x.\n", value); + hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[0], 4, 0); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice2_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = get_surface_color(rt, 320, 240); + ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); + ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); + hr = IDirect3DDevice2_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE); + ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr); + hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[0], 4, 0); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value); + ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); + ok(!!value, "Got unexpected color keying state %#x.\n", value); + hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, 0); + ok(SUCCEEDED(hr), "Failed to set texture handle, hr %#x.\n", hr); + hr = IDirect3DDevice2_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = get_surface_color(rt, 320, 240); + ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); + + IDirectDrawSurface_Release(surface); + destroy_viewport(device, viewport); + destroy_material(background); + IDirectDrawSurface_Release(rt); + IDirect3DDevice2_Release(device); + IDirectDraw2_Release(ddraw); + DestroyWindow(window); +} + struct qi_test { REFIID iid; @@ -1705,6 +1826,7 @@ START_TEST(ddraw2) test_viewport_interfaces(); test_zenable(); test_ck_rgba(); + test_ck_default(); test_surface_qi(); test_device_qi(); } diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c index 5d37205bdc8..493ca973a83 100644 --- a/dlls/ddraw/tests/ddraw4.c +++ b/dlls/ddraw/tests/ddraw4.c @@ -1616,6 +1616,123 @@ static void test_ck_rgba(void) DestroyWindow(window); } +static void test_ck_default(void) +{ + static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; + static struct + { + struct vec4 position; + struct vec2 texcoord; + } + tquad[] = + { + {{ 0.0f, 480.0f, 0.0f, 1.0f}, {0.0f, 0.0f}}, + {{ 0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}}, + {{640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f}}, + {{640.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}}, + }; + IDirectDrawSurface4 *surface, *rt; + IDirect3DViewport3 *viewport; + DDSURFACEDESC2 surface_desc; + IDirect3DTexture2 *texture; + IDirect3DDevice3 *device; + IDirectDraw4 *ddraw; + IDirect3D3 *d3d; + D3DCOLOR color; + DWORD value; + HWND window; + DDBLTFX fx; + HRESULT hr; + + window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + + if (!(device = create_device(window, DDSCL_NORMAL))) + { + skip("Failed to create D3D device, skipping test.\n"); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice3_GetDirect3D(device, &d3d); + ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); + hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); + ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); + IDirect3D3_Release(d3d); + + hr = IDirect3DDevice3_GetRenderTarget(device, &rt); + ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + + viewport = create_viewport(device, 0, 0, 640, 480); + hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); + ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); + + memset(&surface_desc, 0, sizeof(surface_desc)); + surface_desc.dwSize = sizeof(surface_desc); + surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; + surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; + surface_desc.dwWidth = 256; + surface_desc.dwHeight = 256; + U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); + U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; + U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; + U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; + U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; + U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; + surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff; + surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff; + hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); + ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); + hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); + ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); + hr = IDirect3DDevice3_SetTexture(device, 0, texture); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + + memset(&fx, 0, sizeof(fx)); + fx.dwSize = sizeof(fx); + U5(fx).dwFillColor = 0x000000ff; + hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); + ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr); + + hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); + hr = IDirect3DDevice3_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value); + ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); + ok(!value, "Got unexpected color keying state %#x.\n", value); + hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice3_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = get_surface_color(rt, 320, 240); + ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); + hr = IDirect3DDevice3_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE); + ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr); + hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value); + ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); + ok(!!value, "Got unexpected color keying state %#x.\n", value); + hr = IDirect3DDevice3_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = get_surface_color(rt, 320, 240); + ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); + + IDirect3DTexture_Release(texture); + IDirectDrawSurface4_Release(surface); + destroy_viewport(device, viewport); + IDirectDrawSurface4_Release(rt); + IDirect3DDevice3_Release(device); + IDirectDraw4_Release(ddraw); + DestroyWindow(window); +} + struct qi_test { REFIID iid; @@ -1834,6 +1951,7 @@ START_TEST(ddraw4) test_viewport_interfaces(); test_zenable(); test_ck_rgba(); + test_ck_default(); test_surface_qi(); test_device_qi(); } diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c index 2465c0c2fae..1d1e5dd23b4 100644 --- a/dlls/ddraw/tests/ddraw7.c +++ b/dlls/ddraw/tests/ddraw7.c @@ -1435,6 +1435,112 @@ static void test_ck_rgba(void) DestroyWindow(window); } +static void test_ck_default(void) +{ + static struct + { + struct vec4 position; + struct vec2 texcoord; + } + tquad[] = + { + {{ 0.0f, 480.0f, 0.0f, 1.0f}, {0.0f, 0.0f}}, + {{ 0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}}, + {{640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f}}, + {{640.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}}, + }; + IDirectDrawSurface7 *surface, *rt; + DDSURFACEDESC2 surface_desc; + IDirect3DDevice7 *device; + IDirectDraw7 *ddraw; + IDirect3D7 *d3d; + D3DCOLOR color; + DWORD value; + HWND window; + DDBLTFX fx; + HRESULT hr; + + window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + + if (!(device = create_device(window, DDSCL_NORMAL))) + { + skip("Failed to create D3D device, skipping test.\n"); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice7_GetDirect3D(device, &d3d); + ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); + hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw); + ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); + IDirect3D7_Release(d3d); + + hr = IDirect3DDevice7_GetRenderTarget(device, &rt); + ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + + memset(&surface_desc, 0, sizeof(surface_desc)); + surface_desc.dwSize = sizeof(surface_desc); + surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; + surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; + surface_desc.dwWidth = 256; + surface_desc.dwHeight = 256; + U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); + U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; + U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; + U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; + U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; + U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; + surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff; + surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff; + hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL); + ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); + hr = IDirect3DDevice7_SetTexture(device, 0, surface); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + + memset(&fx, 0, sizeof(fx)); + fx.dwSize = sizeof(fx); + U5(fx).dwFillColor = 0x000000ff; + hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); + ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr); + + hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); + hr = IDirect3DDevice7_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value); + ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); + ok(!value, "Got unexpected color keying state %#x.\n", value); + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice7_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = get_surface_color(rt, 320, 240); + ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); + hr = IDirect3DDevice7_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE); + ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr); + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value); + ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); + ok(!!value, "Got unexpected color keying state %#x.\n", value); + hr = IDirect3DDevice7_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = get_surface_color(rt, 320, 240); + ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); + + IDirectDrawSurface7_Release(surface); + IDirectDrawSurface7_Release(rt); + IDirect3DDevice7_Release(device); + IDirectDraw7_Release(ddraw); + DestroyWindow(window); +} + struct qi_test { REFIID iid; @@ -1661,6 +1767,7 @@ START_TEST(ddraw7) test_texture_load_ckey(); test_zenable(); test_ck_rgba(); + test_ck_default(); test_surface_qi(); test_device_qi(); }