winebus.sys: Only call SDL_HapticRumbleInit if supported, as a fallback.
The SDL_HAPTIC_LEFTRIGHT effect should be preferred when available. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -187,11 +187,10 @@ static BOOL descriptor_add_haptic(struct sdl_device *impl)
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else
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else
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{
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{
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impl->effect_support = pSDL_HapticQuery(impl->sdl_haptic);
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impl->effect_support = pSDL_HapticQuery(impl->sdl_haptic);
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if (pSDL_HapticRumbleSupported(impl->sdl_haptic))
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if (!(impl->effect_support & EFFECT_SUPPORT_HAPTICS) &&
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pSDL_HapticRumbleSupported(impl->sdl_haptic) &&
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pSDL_HapticRumbleInit(impl->sdl_haptic) == 0)
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impl->effect_support |= WINE_SDL_HAPTIC_RUMBLE;
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impl->effect_support |= WINE_SDL_HAPTIC_RUMBLE;
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pSDL_HapticStopAll(impl->sdl_haptic);
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pSDL_HapticRumbleInit(impl->sdl_haptic);
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}
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}
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if (!(impl->effect_support & EFFECT_SUPPORT_HAPTICS) && pSDL_JoystickRumble &&
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if (!(impl->effect_support & EFFECT_SUPPORT_HAPTICS) && pSDL_JoystickRumble &&
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