From b9f1b0fff82003205b8b698c5551a7c3649cd4c9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Fri, 12 Feb 2016 01:27:43 +0100 Subject: [PATCH] d3d11: Do not generate ERR messages for unrecognized shader bytecode. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/shader.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index c645b0bef46..fb4c15c0ff7 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -66,7 +66,7 @@ static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, st if (FAILED(hr)) { - ERR("Failed to parse shader, hr %#x\n", hr); + FIXME("Failed to parse shader, hr %#x.\n", hr); shader_free_signature(shader_info->input_signature); shader_free_signature(shader_info->output_signature); } @@ -378,7 +378,7 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d shader_info.output_signature = &output_signature; if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info))) { - ERR("Failed to extract shader, hr %#x.\n", hr); + WARN("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr; @@ -697,7 +697,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru shader_info.output_signature = &output_signature; if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info))) { - ERR("Failed to extract shader, hr %#x.\n", hr); + WARN("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr; @@ -1023,7 +1023,7 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d shader_info.output_signature = &output_signature; if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info))) { - ERR("Failed to extract shader, hr %#x.\n", hr); + WARN("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr;