diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index c645b0bef46..fb4c15c0ff7 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -66,7 +66,7 @@ static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, st if (FAILED(hr)) { - ERR("Failed to parse shader, hr %#x\n", hr); + FIXME("Failed to parse shader, hr %#x.\n", hr); shader_free_signature(shader_info->input_signature); shader_free_signature(shader_info->output_signature); } @@ -378,7 +378,7 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d shader_info.output_signature = &output_signature; if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info))) { - ERR("Failed to extract shader, hr %#x.\n", hr); + WARN("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr; @@ -697,7 +697,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru shader_info.output_signature = &output_signature; if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info))) { - ERR("Failed to extract shader, hr %#x.\n", hr); + WARN("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr; @@ -1023,7 +1023,7 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d shader_info.output_signature = &output_signature; if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info))) { - ERR("Failed to extract shader, hr %#x.\n", hr); + WARN("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr;