d3dx9/tests: Test all registers set by the constant table.
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@ -5912,6 +5912,25 @@ static UINT registerset_compare(IDirect3DDevice9 *device, BOOL is_vs, D3DXREGIST
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return err;
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}
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static UINT registerset_compare_all(IDirect3DDevice9 *device, BOOL is_vs, D3DXREGISTER_SET regset,
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UINT start, UINT in_count, const DWORD *expected)
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{
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D3DXREGISTER_SET regsets[] = {D3DXRS_BOOL, D3DXRS_INT4, D3DXRS_FLOAT4};
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UINT err = 0, i;
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for (i = 0; i < sizeof(regsets) / sizeof(*regsets); i++)
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{
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if (regset == regsets[i])
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err += registerset_compare(device, is_vs, regset, start, in_count, expected);
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else
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err += registerset_compare(device, is_vs, regsets[i], 0, 0, NULL);
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err += registerset_compare(device, !is_vs, regsets[i], 0, 0, NULL);
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}
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return err;
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}
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static HRESULT registerset_apply(ID3DXConstantTable *ctable, IDirect3DDevice9 *device, D3DXHANDLE constant,
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UINT index, DWORD count, enum Type type)
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{
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@ -6095,7 +6114,7 @@ static void test_registerset(void)
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ok(hr == D3D_OK, "Set* \"%s\" index %u, count %u failed, got %x, expected %x\n", tablename, i,
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test->in_count_min, hr, D3D_OK);
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ret = registerset_compare(device, is_vs, registerset_data[k].regset,
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ret = registerset_compare_all(device, is_vs, registerset_data[k].regset,
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registerset_data[k].start, test->out_count, test->out);
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ok(ret == 0, "Get*ShaderConstant \"%s\" index %u, count %u failed\n", tablename, i, test->in_count_min);
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@ -6107,7 +6126,7 @@ static void test_registerset(void)
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ok(hr == D3D_OK, "Set* \"%s\" index %u, count %u failed, got %x, expected %x\n", tablename, i,
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test->in_count_max, hr, D3D_OK);
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ret = registerset_compare(device, is_vs, registerset_data[k].regset,
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ret = registerset_compare_all(device, is_vs, registerset_data[k].regset,
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registerset_data[k].start, test->out_count, test->out);
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ok(ret == 0, "Get*ShaderConstant \"%s\" index %u, count %u failed\n", tablename, i, test->in_count_max);
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}
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