d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs.
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@ -1009,7 +1009,7 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstant
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if (c && index < c->desc.Elements)
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{
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if (c->constants) c = &c->constants[index];
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if (c->desc.Elements > 1) c = &c->constants[index];
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TRACE("Returning constant %p\n", c);
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return handle_from_constant(c);
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}
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@ -1848,6 +1848,12 @@ static void test_get_shader_constant_variables(void)
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element = ID3DXConstantTable_GetConstantByName(ctable, "s_2[0]", "invalid");
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ok(element == NULL, "GetConstantByName failed\n");
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constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, "s_2[0]");
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ok(constant != NULL, "GetConstantByName failed\n");
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element = ID3DXConstantTable_GetConstantElement(ctable, "s_2[0]", 0);
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ok(constant == element, "GetConstantByName failed, got %p, expected %p\n", element, constant);
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count = ID3DXConstantTable_Release(ctable);
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ok(count == 0, "Release failed, got %u, expected %u\n", count, 0);
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}
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