Fixed 8-bit WAV format handling (it is unsigned data).
Fixed off-by-one checks for buffer wrap. Increment ref count for primary buffer in CreateSoundBuffer(). Added DSBPN_OFFSETSTOP support to position notification code. Lots of minor parameter validation checks. Stubs for: IDirectSound_initialize(), IDirectSound_Compact(), and IDirectSound_GetSpeakerConfig(). Fixed freq shifting with 16-bit data problem, fixed 8bit<->16bit conversion. Lots of thread locking for DirectSound buffers. Dealloc primary buffer when dsound is deallocated.
This commit is contained in:
parent
99b8886e74
commit
b9950124a1
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@ -2,6 +2,7 @@
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#define __WINE_DSOUND_H
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#include "windows.h"
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#include "winbase.h"
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#include "compobj.h"
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#include "mmsystem.h"
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#include "d3d.h" //FIXME: Need to break out d3dtypes.h
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@ -161,6 +162,11 @@ typedef const DSBPOSITIONNOTIFY *LPCDSBPOSITIONNOTIFY;
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#define DSSPEAKER_STEREO 4
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#define DSSPEAKER_SURROUND 5
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#define DSSPEAKER_GEOMETRY_MIN 0x00000005 // 5 degrees
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#define DSSPEAKER_GEOMETRY_NARROW 0x0000000A // 10 degrees
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#define DSSPEAKER_GEOMETRY_WIDE 0x00000014 // 20 degrees
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#define DSSPEAKER_GEOMETRY_MAX 0x000000B4 // 180 degrees
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typedef LPVOID* LPLPVOID;
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@ -191,7 +197,7 @@ typedef struct tagLPDIRECTSOUND_VTABLE
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STDMETHOD( Compact)(THIS ) PURE;
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STDMETHOD( GetSpeakerConfig)(THIS_ LPDWORD ) PURE;
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STDMETHOD( SetSpeakerConfig)(THIS_ DWORD ) PURE;
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STDMETHOD( Initialize)(THIS_ GUID FAR * ) PURE;
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STDMETHOD( Initialize)(THIS_ LPGUID ) PURE;
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} *LPDIRECTSOUND_VTABLE;
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struct IDirectSound {
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@ -247,16 +253,19 @@ struct IDirectSoundBuffer {
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DWORD freq;
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ULONG freqAdjust;
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LONG volume,pan;
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ULONG lVolAdjust,rVolAdjust;
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LONG lVolAdjust,rVolAdjust;
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LPDIRECTSOUND dsound;
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DSBUFFERDESC dsbd;
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LPDSBPOSITIONNOTIFY notifies;
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int nrofnotifies;
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CRITICAL_SECTION lock;
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};
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#undef THIS
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#define WINE_NOBUFFER 0x80000000
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#define DSBPN_OFFSETSTOP -1
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#define THIS LPDIRECTSOUNDNOTIFY this
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typedef struct IDirectSoundNotify_VTable {
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/* IUnknown methods */
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@ -347,7 +356,7 @@ struct IDirectSound3DListener {
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DWORD ref;
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LPDIRECTSOUNDBUFFER dsb;
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DS3DLISTENER ds3dl;
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CRITICAL_SECTION lock;
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};
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#undef THIS
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@ -402,6 +411,7 @@ struct IDirectSound3DBuffer {
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DS3DBUFFER ds3db;
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LPBYTE buffer;
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DWORD buflen;
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CRITICAL_SECTION lock;
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};
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#undef THIS
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#undef STDMETHOD
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@ -59,6 +59,9 @@
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/* #define USE_DSOUND3D 1 */
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#define DSOUND_BUFLEN (primarybuf->wfx.nAvgBytesPerSec >> 4)
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#define DSOUND_FREQSHIFT (14)
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static int audiofd = -1;
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static int audioOK = 0;
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@ -67,6 +70,7 @@ static LPDIRECTSOUND dsound = NULL;
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static LPDIRECTSOUNDBUFFER primarybuf = NULL;
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static int DSOUND_setformat(LPWAVEFORMATEX wfex);
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static void DSOUND_CheckEvent(IDirectSoundBuffer *dsb, int len);
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static void DSOUND_CloseAudio(void);
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#endif
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@ -601,13 +605,6 @@ static ULONG WINAPI IDirectSoundNotify_Release(LPDIRECTSOUNDNOTIFY this) {
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return this->ref;
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}
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static int _sort_notifies(const void *a,const void *b) {
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LPDSBPOSITIONNOTIFY na = (LPDSBPOSITIONNOTIFY)a;
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LPDSBPOSITIONNOTIFY nb = (LPDSBPOSITIONNOTIFY)b;
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return na->dwOffset-nb->dwOffset;
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}
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static HRESULT WINAPI IDirectSoundNotify_SetNotificationPositions(
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LPDIRECTSOUNDNOTIFY this,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify
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) {
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@ -625,7 +622,7 @@ static HRESULT WINAPI IDirectSoundNotify_SetNotificationPositions(
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howmuch*sizeof(DSBPOSITIONNOTIFY)
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);
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this->dsb->nrofnotifies+=howmuch;
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qsort(this->dsb->notifies,this->dsb->nrofnotifies,sizeof(DSBPOSITIONNOTIFY),_sort_notifies);
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return 0;
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}
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@ -648,28 +645,40 @@ static HRESULT WINAPI IDirectSoundBuffer_SetFormat(
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LPDIRECTSOUNDBUFFER *dsb;
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int i;
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// ****
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EnterCriticalSection(&(primarybuf->lock));
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if (primarybuf->wfx.nSamplesPerSec != wfex->nSamplesPerSec) {
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dsb = dsound->buffers;
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for (i = 0; i < dsound->nrofbuffers; i++, dsb++)
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(*dsb)->freqAdjust = ((*dsb)->freq << 14) / wfex->nSamplesPerSec;
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for (i = 0; i < dsound->nrofbuffers; i++, dsb++) {
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// ****
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EnterCriticalSection(&((*dsb)->lock));
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(*dsb)->freqAdjust = ((*dsb)->freq << DSOUND_FREQSHIFT) /
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wfex->nSamplesPerSec;
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LeaveCriticalSection(&((*dsb)->lock));
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// ****
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}
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}
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memcpy(&(primarybuf->wfx), wfex, sizeof(primarybuf->wfx));
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TRACE(dsound,"(%p,%p)\n", this,wfex);
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TRACE(dsound,"(formattag=0x%04x,chans=%d,samplerate=%ld"
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"bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
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wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
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wfex->nAvgBytesPerSec, wfex->nBlockAlign,
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wfex->wBitsPerSample, wfex->cbSize);
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if (this->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
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this->wfx.nAvgBytesPerSec =
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primarybuf->wfx.nAvgBytesPerSec =
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this->wfx.nSamplesPerSec * this->wfx.nBlockAlign;
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DSOUND_CloseAudio();
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return DS_OK;
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}
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return 0;
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DSOUND_CloseAudio();
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LeaveCriticalSection(&(primarybuf->lock));
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// ****
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSoundBuffer_SetVolume(
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@ -694,12 +703,18 @@ static HRESULT WINAPI IDirectSoundBuffer_SetVolume(
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return DS_OK;
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}
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// ****
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EnterCriticalSection(&(this->lock));
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this->volume = vol;
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temp = (double) (this->volume + (this->pan < 0 ? this->pan : 0));
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this->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 65536.0);
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temp = (double) (this->volume - (this->pan > 0 ? this->pan : 0));
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this->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 65536.0);
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this->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
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temp = (double) (this->volume + (this->pan < 0 ? this->pan : 0));
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this->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
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LeaveCriticalSection(&(this->lock));
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// ****
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TRACE(dsound, "left = %lx, right = %lx\n", this->lVolAdjust, this->rVolAdjust);
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@ -727,9 +742,15 @@ static HRESULT WINAPI IDirectSoundBuffer_SetFrequency(
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if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX))
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return DSERR_INVALIDPARAM;
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// ****
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EnterCriticalSection(&(this->lock));
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this->freq = freq;
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this->freqAdjust = (freq << 14) / primarybuf->wfx.nSamplesPerSec;
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this->nAvgBytesPerSec = freq * (this->wfx.wBitsPerSample >> 3) * this->wfx.nChannels;
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this->freqAdjust = (freq << DSOUND_FREQSHIFT) / primarybuf->wfx.nSamplesPerSec;
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this->nAvgBytesPerSec = freq * this->wfx.nBlockAlign;
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LeaveCriticalSection(&(this->lock));
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// ****
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return DS_OK;
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}
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@ -745,9 +766,19 @@ static HRESULT WINAPI IDirectSoundBuffer_Play(
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return 0;
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}
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static HRESULT WINAPI IDirectSoundBuffer_Stop(LPDIRECTSOUNDBUFFER this) {
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static HRESULT WINAPI IDirectSoundBuffer_Stop(LPDIRECTSOUNDBUFFER this)
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{
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TRACE(dsound,"(%p)\n",this);
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// ****
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EnterCriticalSection(&(this->lock));
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this->playing = 0;
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DSOUND_CheckEvent(this, 0);
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LeaveCriticalSection(&(this->lock));
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// ****
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return 0;
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}
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@ -763,6 +794,7 @@ static DWORD WINAPI IDirectSoundBuffer_Release(LPDIRECTSOUNDBUFFER this) {
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if (--this->ref)
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return this->ref;
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for (i=0;i<this->dsound->nrofbuffers;i++)
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if (this->dsound->buffers[i] == this)
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break;
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@ -774,10 +806,17 @@ static DWORD WINAPI IDirectSoundBuffer_Release(LPDIRECTSOUNDBUFFER this) {
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this->dsound->lpvtbl->fnRelease(this->dsound);
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}
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DeleteCriticalSection(&(this->lock));
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if (this->ds3db && this->ds3db->lpvtbl)
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this->ds3db->lpvtbl->fnRelease(this->ds3db);
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HeapFree(GetProcessHeap(),0,this->buffer);
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HeapFree(GetProcessHeap(),0,this);
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if (this == primarybuf)
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primarybuf = NULL;
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return 0;
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}
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@ -837,7 +876,7 @@ static HRESULT WINAPI IDirectSoundBuffer_Lock(
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flags
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);
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if (flags & DSBLOCK_FROMWRITECURSOR)
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writecursor = this->writepos;
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writecursor += this->writepos;
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if (flags & DSBLOCK_ENTIREBUFFER)
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writebytes = this->buflen;
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if (writebytes > this->buflen)
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@ -871,7 +910,15 @@ static HRESULT WINAPI IDirectSoundBuffer_SetCurrentPosition(
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LPDIRECTSOUNDBUFFER this,DWORD newpos
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) {
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TRACE(dsound,"(%p,%ld)\n",this,newpos);
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// ****
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EnterCriticalSection(&(this->lock));
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this->playpos = newpos;
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LeaveCriticalSection(&(this->lock));
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// ****
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return 0;
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}
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@ -882,8 +929,8 @@ static HRESULT WINAPI IDirectSoundBuffer_SetPan(
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TRACE(dsound,"(%p,%ld)\n",this,pan);
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// What do we do if some moron uses SetPan with
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// a mono primary buffer?
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if (!(this) || (pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
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return DSERR_INVALIDPARAM;
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// You cannot set the pan of the primary buffer
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// and you cannot use both pan and 3D controls
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(this->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
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return DSERR_CONTROLUNAVAIL;
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if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
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return DSERR_INVALIDPARAM;
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// ****
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EnterCriticalSection(&(this->lock));
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this->pan = pan;
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temp = (double) (this->volume + (this->pan < 0 ? this->pan : 0));
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this->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 65536.0);
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temp = (double) (this->volume - (this->pan > 0 ? this->pan : 0));
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this->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 65536.0);
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this->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
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temp = (double) (this->volume + (this->pan < 0 ? this->pan : 0));
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this->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
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LeaveCriticalSection(&(this->lock));
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// ****
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return DS_OK;
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}
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@ -917,9 +967,6 @@ static HRESULT WINAPI IDirectSoundBuffer_Unlock(
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LPDIRECTSOUNDBUFFER this,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
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) {
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TRACE(dsound,"(%p,%p,%ld,%p,%ld):stub\n", this,p1,x1,p2,x2);
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this->writepos = this->playpos + (this->wfx.nAvgBytesPerSec >> 4);
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this->writepos %= this->buflen;
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#if 0
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// This is highly experimental and liable to break things
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if (this->dsbd.dwFlags & DSBCAPS_CTRL3D)
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@ -1028,10 +1075,14 @@ static HRESULT WINAPI IDirectSound_SetCooperativeLevel(
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static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
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LPDIRECTSOUND this,LPDSBUFFERDESC dsbd,LPLPDIRECTSOUNDBUFFER ppdsb,LPUNKNOWN lpunk
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) {
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LPWAVEFORMATEX wfex = dsbd->lpwfxFormat;
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LPWAVEFORMATEX wfex;
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TRACE(dsound,"(%p,%p,%p,%p)\n",this,dsbd,ppdsb,lpunk);
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if ((this == NULL) || (dsbd == NULL) || (ppdsb == NULL))
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return DSERR_INVALIDPARAM;
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if (TRACE_ON(dsound)) {
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TRACE(dsound,"(%p,%p,%p,%p)\n",this,dsbd,ppdsb,lpunk);
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TRACE(dsound,"(size=%ld)\n",dsbd->dwSize);
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TRACE(dsound,"(flags=0x%08lx\n",dsbd->dwFlags);
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_dump_DSBCAPS(dsbd->dwFlags);
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@ -1039,6 +1090,8 @@ static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
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TRACE(dsound,"(lpwfxFormat=%p)\n",dsbd->lpwfxFormat);
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}
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wfex = dsbd->lpwfxFormat;
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if (wfex)
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TRACE(dsound,"(formattag=0x%04x,chans=%d,samplerate=%ld"
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"bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
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@ -1048,6 +1101,7 @@ static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
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if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
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if (primarybuf) {
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primarybuf->lpvtbl->fnAddRef(primarybuf);
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*ppdsb = primarybuf;
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return DS_OK;
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} // Else create primarybuf
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@ -1060,10 +1114,13 @@ static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
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TRACE(dsound, "Created buffer at %p\n", *ppdsb);
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if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)
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if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
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(*ppdsb)->buflen = dsound->wfx.nAvgBytesPerSec;
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else
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(*ppdsb)->freq = dsound->wfx.nSamplesPerSec;
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} else {
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(*ppdsb)->buflen = dsbd->dwBufferBytes;
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(*ppdsb)->freq = dsbd->lpwfxFormat->nSamplesPerSec;
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}
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(*ppdsb)->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,(*ppdsb)->buflen);
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if ((*ppdsb)->buffer == NULL) {
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HeapFree(GetProcessHeap(),0,(*ppdsb));
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@ -1075,16 +1132,14 @@ static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
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(*ppdsb)->lpvtbl = &dsbvt;
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(*ppdsb)->dsound = this;
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(*ppdsb)->playing = 0;
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(*ppdsb)->lVolAdjust = (1 << 16);
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(*ppdsb)->rVolAdjust = (1 << 16);
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(*ppdsb)->freq = dsbd->lpwfxFormat->nSamplesPerSec;
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(*ppdsb)->lVolAdjust = (1 << 15);
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(*ppdsb)->rVolAdjust = (1 << 15);
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if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
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(*ppdsb)->freqAdjust = ((*ppdsb)->freq << 14) /
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(*ppdsb)->freqAdjust = ((*ppdsb)->freq << DSOUND_FREQSHIFT) /
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primarybuf->wfx.nSamplesPerSec;
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(*ppdsb)->nAvgBytesPerSec = (*ppdsb)->freq *
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(dsbd->lpwfxFormat->wBitsPerSample >> 3) *
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dsbd->lpwfxFormat->nChannels;
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dsbd->lpwfxFormat->nBlockAlign;
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}
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memcpy(&((*ppdsb)->dsbd),dsbd,sizeof(*dsbd));
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@ -1097,9 +1152,10 @@ static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
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this->lpvtbl->fnAddRef(this);
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}
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if (dsbd->lpwfxFormat && !(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER))
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memcpy(&((*ppdsb)->wfx), dsbd->lpwfxFormat,
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sizeof((*ppdsb)->wfx));
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if (dsbd->lpwfxFormat)
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memcpy(&((*ppdsb)->wfx), dsbd->lpwfxFormat, sizeof((*ppdsb)->wfx));
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InitializeCriticalSection(&((*ppdsb)->lock));
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#if 0
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if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
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@ -1217,9 +1273,11 @@ static ULONG WINAPI IDirectSound_AddRef(LPDIRECTSOUND this) {
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static ULONG WINAPI IDirectSound_Release(LPDIRECTSOUND this) {
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TRACE(dsound,"(%p), ref was %ld\n",this,this->ref);
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if (!--(this->ref)) {
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DSOUND_CloseAudio();
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while(IDirectSoundBuffer_Release(primarybuf)); // Deallocate
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FIXME(dsound, "need to release all buffers!\n");
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HeapFree(GetProcessHeap(),0,this);
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dsound = NULL;
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DSOUND_CloseAudio();
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return 0;
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}
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return this->ref;
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@ -1273,9 +1331,28 @@ static HRESULT WINAPI IDirectSound_QueryInterface(
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return E_FAIL;
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}
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||||
static HRESULT WINAPI IDirectSound_Initialize(LPDIRECTSOUND this,GUID*lpguid) {
|
||||
FIXME(dsound,"(%p)->(%p),stub!\n",this,lpguid);
|
||||
return 0;
|
||||
static HRESULT WINAPI IDirectSound_Compact(
|
||||
LPDIRECTSOUND this)
|
||||
{
|
||||
TRACE(dsound, "(%p)\n", this);
|
||||
return DS_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirectSound_GetSpeakerConfig(
|
||||
LPDIRECTSOUND this,
|
||||
LPDWORD lpdwSpeakerConfig)
|
||||
{
|
||||
TRACE(dsound, "(%p, %p)\n", this, lpdwSpeakerConfig);
|
||||
*lpdwSpeakerConfig = DSSPEAKER_STEREO | DSSPEAKER_GEOMETRY_NARROW;
|
||||
return DS_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirectSound_Initialize(
|
||||
LPDIRECTSOUND this,
|
||||
LPGUID lpGuid)
|
||||
{
|
||||
TRACE(dsound, "(%p, %p)\n", this, lpGuid);
|
||||
return DS_OK;
|
||||
}
|
||||
|
||||
static struct tagLPDIRECTSOUND_VTABLE dsvt = {
|
||||
|
@ -1286,8 +1363,8 @@ static struct tagLPDIRECTSOUND_VTABLE dsvt = {
|
|||
IDirectSound_GetCaps,
|
||||
IDirectSound_DuplicateSoundBuffer,
|
||||
IDirectSound_SetCooperativeLevel,
|
||||
(void *)8,
|
||||
(void *)9,
|
||||
IDirectSound_Compact,
|
||||
IDirectSound_GetSpeakerConfig,
|
||||
IDirectSound_SetSpeakerConfig,
|
||||
IDirectSound_Initialize
|
||||
};
|
||||
|
@ -1356,68 +1433,77 @@ static void DSOUND_CheckEvent(IDirectSoundBuffer *dsb, int len)
|
|||
if (dsb->nrofnotifies == 0)
|
||||
return;
|
||||
|
||||
TRACE(dsound,"(%p)\n", dsb);
|
||||
TRACE(dsound,"(%p) buflen = %ld, playpos = %ld, len = %d\n",
|
||||
dsb, dsb->buflen, dsb->playpos, len);
|
||||
for (i = 0; i < dsb->nrofnotifies ; i++) {
|
||||
event = dsb->notifies + i;
|
||||
offset = event->dwOffset;
|
||||
if ((dsb->playpos + len) >= dsb->buflen)
|
||||
if ((offset <= (dsb->playpos + len - dsb->buflen)) ||
|
||||
(offset > dsb->playpos)) {
|
||||
TRACE(dsound, "checking %d, position %ld, event = %d\n",
|
||||
i, offset, event->hEventNotify);
|
||||
// DSBPN_OFFSETSTOP has to be the last element. So this is
|
||||
// OK. [Inside DirectX, p274]
|
||||
//
|
||||
// This also means we can't sort the entries by offset,
|
||||
// because DSBPN_OFFSETSTOP == -1
|
||||
if (offset == DSBPN_OFFSETSTOP) {
|
||||
if (dsb->playing == 0) {
|
||||
SetEvent(event->hEventNotify);
|
||||
TRACE(dsound,"signalled event %d\n", event->hEventNotify);
|
||||
TRACE(dsound,"signalled event %d (%d)\n", event->hEventNotify, i);
|
||||
return;
|
||||
} else
|
||||
return;
|
||||
}
|
||||
else
|
||||
if ((offset > dsb->playpos) || (offset <= (dsb->playpos + len))) {
|
||||
if ((dsb->playpos + len) >= dsb->buflen) {
|
||||
if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
|
||||
(offset >= dsb->playpos)) {
|
||||
TRACE(dsound,"signalled event %d (%d)\n", event->hEventNotify, i);
|
||||
SetEvent(event->hEventNotify);
|
||||
TRACE(dsound,"signalled event %d\n", event->hEventNotify);
|
||||
}
|
||||
} else {
|
||||
if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
|
||||
TRACE(dsound,"signalled event %d (%d)\n", event->hEventNotify, i);
|
||||
SetEvent(event->hEventNotify);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This should be the correct way to do this.
|
||||
// Anyone want to do the optimized assembly?
|
||||
static inline short cvt8to16(char byte)
|
||||
// WAV format info can be found at:
|
||||
//
|
||||
// http://www.cwi.nl/ftp/audio/AudioFormats.part2
|
||||
// ftp://ftp.cwi.nl/pub/audio/RIFF-format
|
||||
//
|
||||
// Import points to remember:
|
||||
//
|
||||
// 8-bit WAV is unsigned
|
||||
// 16-bit WAV is signed
|
||||
|
||||
static inline INT16 cvtU8toS16(BYTE byte)
|
||||
{
|
||||
short s = 0, sbit = 1;
|
||||
char cbit = 1;
|
||||
int i;
|
||||
INT16 s = (byte - 128) << 8;
|
||||
|
||||
for (i = 0; i < 8; i++) {
|
||||
if (byte & cbit)
|
||||
s |= sbit;
|
||||
cbit <<= 1;
|
||||
sbit <<= 2;
|
||||
}
|
||||
if (byte < 0)
|
||||
s |= 0x8000; // sign bit
|
||||
return s;
|
||||
}
|
||||
|
||||
static inline char cvt16to8(short word)
|
||||
static inline BYTE cvtS16toU8(INT16 word)
|
||||
{
|
||||
char c = 0, cbit = 1;
|
||||
short sbits = 3;
|
||||
int i;
|
||||
BYTE b = (word + 32768) >> 8;
|
||||
|
||||
for (i = 0; i < 7; i++) {
|
||||
if (word & sbits)
|
||||
c |= cbit;
|
||||
cbit <<= 1;
|
||||
sbits <<= 2;
|
||||
}
|
||||
if (word < 0)
|
||||
c |= 0x80; // sign bit
|
||||
return c;
|
||||
return b;
|
||||
}
|
||||
|
||||
static inline void get_fields(const IDirectSoundBuffer *dsb, char *buf, int *fl, int *fr)
|
||||
|
||||
// We should be able to optimize these two inline functions
|
||||
// so that we aren't doing 8->16->8 conversions when it is
|
||||
// not necessary. But this is still a WIP. Optimize later.
|
||||
static inline void get_fields(const IDirectSoundBuffer *dsb, BYTE *buf, INT32 *fl, INT32 *fr)
|
||||
{
|
||||
short *bufs = (short *) buf;
|
||||
INT16 *bufs = (INT16 *) buf;
|
||||
|
||||
// TRACE(dsound, "(%p)", buf);
|
||||
if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 2) {
|
||||
*fl = cvt8to16(*buf);
|
||||
*fr = cvt8to16(*(buf + 1));
|
||||
*fl = cvtU8toS16(*buf);
|
||||
*fr = cvtU8toS16(*(buf + 1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1428,12 +1514,14 @@ static inline void get_fields(const IDirectSoundBuffer *dsb, char *buf, int *fl,
|
|||
}
|
||||
|
||||
if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 1) {
|
||||
*fr = *fl = cvt8to16(*buf);
|
||||
*fl = cvtU8toS16(*buf);
|
||||
*fr = *fl;
|
||||
return;
|
||||
}
|
||||
|
||||
if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 1) {
|
||||
*fr = *fl = *bufs;
|
||||
*fl = *bufs;
|
||||
*fr = *bufs;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1441,13 +1529,13 @@ static inline void get_fields(const IDirectSoundBuffer *dsb, char *buf, int *fl,
|
|||
return;
|
||||
}
|
||||
|
||||
static inline void set_fields(char *buf, int fl, int fr)
|
||||
static inline void set_fields(BYTE *buf, INT32 fl, INT32 fr)
|
||||
{
|
||||
short *bufs = (short *) buf;
|
||||
INT16 *bufs = (INT16 *) buf;
|
||||
|
||||
if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 2)) {
|
||||
*buf = cvt16to8(fl);
|
||||
*(buf + 1) = cvt16to8(fr);
|
||||
*buf = cvtS16toU8(fl);
|
||||
*(buf + 1) = cvtS16toU8(fr);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1458,12 +1546,12 @@ static inline void set_fields(char *buf, int fl, int fr)
|
|||
}
|
||||
|
||||
if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 1)) {
|
||||
*buf = cvt16to8((fl + fr) / 2);
|
||||
*buf = cvtS16toU8((fl + fr) >> 1);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 1)) {
|
||||
*bufs = (fl + fr) / 2;
|
||||
*bufs = (fl + fr) >> 1;
|
||||
return;
|
||||
}
|
||||
FIXME(dsound, "set_fields found an unsupported configuration\n");
|
||||
|
@ -1471,12 +1559,12 @@ static inline void set_fields(char *buf, int fl, int fr)
|
|||
}
|
||||
|
||||
// Now with PerfectPitch (tm) technology
|
||||
static void DSOUND_MixerNorm(IDirectSoundBuffer *dsb, char *buf, int len)
|
||||
static INT32 DSOUND_MixerNorm(IDirectSoundBuffer *dsb, BYTE *buf, INT32 len)
|
||||
{
|
||||
int i, ipos, fieldL, fieldR;
|
||||
char *ibp, *obp;
|
||||
int iAdvance = dsb->wfx.nBlockAlign;
|
||||
int oAdvance = primarybuf->wfx.nBlockAlign;
|
||||
INT32 i, size, ipos, ilen, fieldL, fieldR;
|
||||
BYTE *ibp, *obp;
|
||||
INT32 iAdvance = dsb->wfx.nBlockAlign;
|
||||
INT32 oAdvance = primarybuf->wfx.nBlockAlign;
|
||||
|
||||
ibp = dsb->buffer + dsb->playpos;
|
||||
obp = buf;
|
||||
|
@ -1487,7 +1575,7 @@ static void DSOUND_MixerNorm(IDirectSoundBuffer *dsb, char *buf, int len)
|
|||
(dsb->wfx.wBitsPerSample == primarybuf->wfx.wBitsPerSample) &&
|
||||
(dsb->wfx.nChannels == primarybuf->wfx.nChannels)) {
|
||||
TRACE(dsound, "(%p) Best case\n", dsb);
|
||||
if ((ibp + len) <= (char *)(dsb->buffer + dsb->buflen))
|
||||
if ((ibp + len) < (BYTE *)(dsb->buffer + dsb->buflen))
|
||||
memcpy(obp, ibp, len);
|
||||
else { // wrap
|
||||
memcpy(obp, ibp, dsb->buflen - dsb->playpos);
|
||||
|
@ -1495,31 +1583,39 @@ static void DSOUND_MixerNorm(IDirectSoundBuffer *dsb, char *buf, int len)
|
|||
dsb->buffer,
|
||||
len - (dsb->buflen - dsb->playpos));
|
||||
}
|
||||
return;
|
||||
return len;
|
||||
}
|
||||
|
||||
// Check for same sample rate
|
||||
if (dsb->freq == primarybuf->wfx.nSamplesPerSec) {
|
||||
TRACE(dsound, "(%p) Same sample rate %ld = primary %ld\n", dsb,
|
||||
dsb->freq, primarybuf->wfx.nSamplesPerSec);
|
||||
ilen = 0;
|
||||
for (i = 0; i < len; i += oAdvance) {
|
||||
get_fields(dsb, ibp, &fieldL, &fieldR);
|
||||
ibp += iAdvance;
|
||||
ilen += iAdvance;
|
||||
set_fields(obp, fieldL, fieldR);
|
||||
obp += oAdvance;
|
||||
if (ibp > (char *)(dsb->buffer + dsb->buflen))
|
||||
if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
|
||||
ibp = dsb->buffer; // wrap
|
||||
}
|
||||
return;
|
||||
return (ilen);
|
||||
}
|
||||
|
||||
// Mix in different sample rates
|
||||
//
|
||||
// New PerfectPitch(tm) Technology (c) 1998 Rob Riggs
|
||||
// Patent Pending :-]
|
||||
for (i = 0; i < len; i += oAdvance) {
|
||||
|
||||
ipos = (iAdvance * ((i * dsb->freqAdjust) >> 14)) + dsb->playpos;
|
||||
TRACE(dsound, "(%p) Adjusting frequency: %ld -> %ld\n",
|
||||
dsb, dsb->freq, primarybuf->wfx.nSamplesPerSec);
|
||||
|
||||
size = len / oAdvance;
|
||||
ilen = ((size * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance;
|
||||
for (i = 0; i < size; i++) {
|
||||
|
||||
ipos = (((i * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance) + dsb->playpos;
|
||||
|
||||
if (ipos >= dsb->buflen)
|
||||
ipos %= dsb->buflen; // wrap
|
||||
|
@ -1528,14 +1624,14 @@ static void DSOUND_MixerNorm(IDirectSoundBuffer *dsb, char *buf, int len)
|
|||
set_fields(obp, fieldL, fieldR);
|
||||
obp += oAdvance;
|
||||
}
|
||||
return;
|
||||
return ilen;
|
||||
}
|
||||
|
||||
static void DSOUND_MixerVol(IDirectSoundBuffer *dsb, char *buf, int len)
|
||||
static void DSOUND_MixerVol(IDirectSoundBuffer *dsb, BYTE *buf, INT32 len)
|
||||
{
|
||||
int i;
|
||||
char *bpc;
|
||||
short *bps;
|
||||
INT32 i, inc = primarybuf->wfx.wBitsPerSample >> 3;
|
||||
BYTE *bpc = buf;
|
||||
INT16 *bps = (INT16 *) buf;
|
||||
|
||||
TRACE(dsound, "(%p) left = %lx, right = %lx\n", dsb,
|
||||
dsb->lVolAdjust, dsb->rVolAdjust);
|
||||
|
@ -1548,22 +1644,25 @@ static void DSOUND_MixerVol(IDirectSoundBuffer *dsb, char *buf, int len)
|
|||
// with a mono primary buffer, it could sound very weird using
|
||||
// this method. Oh well, tough patooties.
|
||||
|
||||
for (i = 0; i < len; i += (primarybuf->wfx.wBitsPerSample >> 3)) {
|
||||
register int val;
|
||||
for (i = 0; i < len; i += inc) {
|
||||
INT32 val;
|
||||
|
||||
switch (primarybuf->wfx.wBitsPerSample) {
|
||||
switch (inc) {
|
||||
|
||||
case 8:
|
||||
bpc = buf + i;
|
||||
val = *bpc;
|
||||
val = (val * (i & 1 ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 16;
|
||||
*bpc = (char) val;
|
||||
case 1:
|
||||
// 8-bit WAV is unsigned, but we need to operate
|
||||
// on signed data for this to work properly
|
||||
val = *bpc - 128;
|
||||
val = ((val * (i & inc ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 15);
|
||||
*bpc = val + 128;
|
||||
bpc++;
|
||||
break;
|
||||
case 16:
|
||||
bps = (short *) (buf + i);
|
||||
case 2:
|
||||
// 16-bit WAV is signed -- much better
|
||||
val = *bps;
|
||||
val = (val * (i & 1 ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 16;
|
||||
*bps = (short) val;
|
||||
val = ((val * ((i & inc) ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 15);
|
||||
*bps = val;
|
||||
bps++;
|
||||
break;
|
||||
default:
|
||||
// Very ugly!
|
||||
|
@ -1573,9 +1672,9 @@ static void DSOUND_MixerVol(IDirectSoundBuffer *dsb, char *buf, int len)
|
|||
}
|
||||
|
||||
#ifdef USE_DSOUND3D
|
||||
static void DSOUND_Mixer3D(IDirectSoundBuffer *dsb, char *buf, int len)
|
||||
static void DSOUND_Mixer3D(IDirectSoundBuffer *dsb, BYTE *buf, INT32 len)
|
||||
{
|
||||
char *ibp, *obp;
|
||||
BYTE *ibp, *obp;
|
||||
DWORD buflen, playpos;
|
||||
|
||||
buflen = dsb->ds3db->buflen;
|
||||
|
@ -1602,30 +1701,27 @@ static void DSOUND_Mixer3D(IDirectSoundBuffer *dsb, char *buf, int len)
|
|||
|
||||
static DWORD DSOUND_MixInBuffer(IDirectSoundBuffer *dsb)
|
||||
{
|
||||
int i, len, ilen, temp, field;
|
||||
int advance = primarybuf->wfx.wBitsPerSample >> 3;
|
||||
char *buf, *ibuf, *obuf;
|
||||
short *ibufs, *obufs;
|
||||
INT32 i, len, ilen, temp, field;
|
||||
INT32 advance = primarybuf->wfx.wBitsPerSample >> 3;
|
||||
BYTE *buf, *ibuf, *obuf;
|
||||
INT16 *ibufs, *obufs;
|
||||
|
||||
// The most we will use
|
||||
len = primarybuf->wfx.nAvgBytesPerSec >> 4; // 60 ms
|
||||
len = DSOUND_BUFLEN; // The most we will use
|
||||
len &= ~3; // 4 byte alignment
|
||||
if (!(dsb->playflags & DSBPLAY_LOOPING)) {
|
||||
temp = ((primarybuf->wfx.nAvgBytesPerSec * dsb->buflen) /
|
||||
dsb->wfx.nAvgBytesPerSec) -
|
||||
dsb->nAvgBytesPerSec) -
|
||||
((primarybuf->wfx.nAvgBytesPerSec * dsb->playpos) /
|
||||
dsb->nAvgBytesPerSec);
|
||||
len = (len > temp) ? temp : len;
|
||||
}
|
||||
|
||||
ilen = (len * dsb->nAvgBytesPerSec) / primarybuf->wfx.nAvgBytesPerSec;
|
||||
|
||||
if ((buf = ibuf = (char *) malloc(len)) == NULL)
|
||||
if ((buf = ibuf = (BYTE *) malloc(len)) == NULL)
|
||||
return 0;
|
||||
|
||||
TRACE(dsound, "MixInBuffer (%p) len = %d\n", dsb, len);
|
||||
|
||||
DSOUND_MixerNorm(dsb, ibuf, len);
|
||||
ilen = DSOUND_MixerNorm(dsb, ibuf, len);
|
||||
if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
|
||||
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
|
||||
DSOUND_MixerVol(dsb, ibuf, len);
|
||||
|
@ -1633,52 +1729,54 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBuffer *dsb)
|
|||
TRACE(dsound, "Mixing buffer - advance = %d\n", advance);
|
||||
obuf = primarybuf->buffer + primarybuf->playpos;
|
||||
for (i = 0; i < len; i += advance) {
|
||||
obufs = (short *) obuf;
|
||||
ibufs = (short *) ibuf;
|
||||
obufs = (INT16 *) obuf;
|
||||
ibufs = (INT16 *) ibuf;
|
||||
if (primarybuf->wfx.wBitsPerSample == 8) {
|
||||
field = (char) *ibuf;
|
||||
field += (char) *obuf;
|
||||
field = field > 127 ? 127 : field;
|
||||
field = field < -128 ? -128 : field;
|
||||
*obuf = (char) field;
|
||||
field = *ibuf;
|
||||
field += *obuf;
|
||||
// 8-bit WAV is unsigned
|
||||
field = field > 255 ? 255 : field;
|
||||
*obuf = field;
|
||||
} else {
|
||||
field = *ibufs;
|
||||
field += *obufs;
|
||||
// 16-bit WAV is signed
|
||||
field = field > 32767 ? 32767 : field;
|
||||
field = field < -32768 ? -32768 : field;
|
||||
*obufs = field;
|
||||
}
|
||||
ibuf += advance;
|
||||
obuf += advance;
|
||||
if (obuf > (char *)(primarybuf->buffer + primarybuf->buflen))
|
||||
if (obuf >= (BYTE *)(primarybuf->buffer + primarybuf->buflen))
|
||||
obuf = primarybuf->buffer;
|
||||
}
|
||||
free(buf);
|
||||
|
||||
if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY)
|
||||
DSOUND_CheckEvent(dsb, len);
|
||||
DSOUND_CheckEvent(dsb, ilen);
|
||||
|
||||
dsb->playpos += ilen;
|
||||
dsb->writepos += ilen;
|
||||
dsb->writepos = dsb->playpos + ilen;
|
||||
|
||||
if (dsb->playpos >= dsb->buflen) {
|
||||
if (!(dsb->playflags & DSBPLAY_LOOPING)) {
|
||||
dsb->playing = 0;
|
||||
dsb->writepos = 0;
|
||||
dsb->playpos = 0;
|
||||
DSOUND_CheckEvent(dsb, 0); // For DSBPN_OFFSETSTOP
|
||||
} else
|
||||
dsb->playpos -= dsb->buflen; // wrap
|
||||
dsb->playpos %= dsb->buflen; // wrap
|
||||
}
|
||||
|
||||
if (dsb->writepos > dsb->buflen)
|
||||
dsb->writepos -= dsb->buflen;
|
||||
if (dsb->writepos >= dsb->buflen)
|
||||
dsb->writepos %= dsb->buflen;
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
static DWORD WINAPI DSOUND_MixPrimary(void)
|
||||
{
|
||||
int i, len, maxlen = 0;
|
||||
INT32 i, len, maxlen = 0;
|
||||
IDirectSoundBuffer *dsb;
|
||||
|
||||
for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
|
||||
|
@ -1688,18 +1786,14 @@ static DWORD WINAPI DSOUND_MixPrimary(void)
|
|||
continue;
|
||||
dsb->lpvtbl->fnAddRef(dsb);
|
||||
if (dsb->buflen && dsb->playing) {
|
||||
EnterCriticalSection(&(dsb->lock));
|
||||
len = DSOUND_MixInBuffer(dsb);
|
||||
maxlen = len > maxlen ? len : maxlen;
|
||||
LeaveCriticalSection(&(dsb->lock));
|
||||
}
|
||||
dsb->lpvtbl->fnRelease(dsb);
|
||||
}
|
||||
|
||||
if (maxlen > 0) {
|
||||
primarybuf->writepos += maxlen;
|
||||
if (primarybuf->writepos > primarybuf->buflen)
|
||||
primarybuf->writepos -= primarybuf->buflen;
|
||||
}
|
||||
|
||||
return maxlen;
|
||||
}
|
||||
|
||||
|
@ -1735,7 +1829,7 @@ static void DSOUND_CloseAudio(void)
|
|||
Sleep(5);
|
||||
close(audiofd);
|
||||
primarybuf->playpos = 0;
|
||||
primarybuf->writepos = primarybuf->wfx.nAvgBytesPerSec >> 4;
|
||||
primarybuf->writepos = DSOUND_BUFLEN;
|
||||
memset(primarybuf->buffer, 0, primarybuf->buflen);
|
||||
audiofd = -1;
|
||||
TRACE(dsound, "Audio stopped\n");
|
||||
|
@ -1759,7 +1853,7 @@ static int DSOUND_WriteAudio(char *buf, int len)
|
|||
|
||||
static DWORD WINAPI DSOUND_thread(LPVOID arg)
|
||||
{
|
||||
int maxlen = primarybuf->wfx.nAvgBytesPerSec >> 4;
|
||||
int maxlen = DSOUND_BUFLEN;
|
||||
int len;
|
||||
|
||||
TRACE(dsound,"dsound is at pid %d\n",getpid());
|
||||
|
@ -1780,13 +1874,22 @@ static DWORD WINAPI DSOUND_thread(LPVOID arg)
|
|||
dsound->lpvtbl->fnRelease(dsound);
|
||||
continue;
|
||||
}
|
||||
|
||||
// ****
|
||||
EnterCriticalSection(&(primarybuf->lock));
|
||||
len = DSOUND_MixPrimary();
|
||||
LeaveCriticalSection(&(primarybuf->lock));
|
||||
// ****
|
||||
|
||||
if (primarybuf->playing)
|
||||
len = maxlen > len ? maxlen : len;
|
||||
if (len) {
|
||||
// ****
|
||||
EnterCriticalSection(&(primarybuf->lock));
|
||||
|
||||
if (audioOK == 0)
|
||||
DSOUND_OpenAudio();
|
||||
if (primarybuf->playpos + len > primarybuf->buflen) {
|
||||
if (primarybuf->playpos + len >= primarybuf->buflen) {
|
||||
if (DSOUND_WriteAudio(
|
||||
primarybuf->buffer + primarybuf->playpos,
|
||||
primarybuf->buflen - primarybuf->playpos)
|
||||
|
@ -1814,10 +1917,13 @@ static DWORD WINAPI DSOUND_thread(LPVOID arg)
|
|||
}
|
||||
primarybuf->playpos += len;
|
||||
if (primarybuf->playpos >= primarybuf->buflen)
|
||||
primarybuf->playpos -= primarybuf->buflen;
|
||||
primarybuf->playpos %= primarybuf->buflen;
|
||||
primarybuf->writepos = primarybuf->playpos + maxlen;
|
||||
if (primarybuf->writepos >= primarybuf->buflen)
|
||||
primarybuf->writepos -= primarybuf->buflen;
|
||||
primarybuf->writepos %= primarybuf->buflen;
|
||||
|
||||
LeaveCriticalSection(&(primarybuf->lock));
|
||||
// ****
|
||||
} else {
|
||||
/* no soundbuffer. close and wait. */
|
||||
if (audioOK)
|
||||
|
@ -1836,12 +1942,23 @@ HRESULT WINAPI DirectSoundCreate(LPGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pUn
|
|||
if (lpGUID)
|
||||
TRACE(dsound,"(%p,%p,%p)\n",lpGUID,ppDS,pUnkOuter);
|
||||
else
|
||||
TRACE(dsound,"DirectSoundCreate\n");
|
||||
TRACE(dsound,"DirectSoundCreate (%p)\n", ppDS);
|
||||
|
||||
#ifdef HAVE_OSS
|
||||
if (primarybuf)
|
||||
return DSERR_ALLOCATED;
|
||||
|
||||
if (ppDS == NULL)
|
||||
return DSERR_INVALIDPARAM;
|
||||
|
||||
if (primarybuf) {
|
||||
dsound->lpvtbl->fnAddRef(dsound);
|
||||
*ppDS = dsound;
|
||||
return DS_OK;
|
||||
}
|
||||
|
||||
*ppDS = (LPDIRECTSOUND)HeapAlloc(GetProcessHeap(),0,sizeof(IDirectSound));
|
||||
if (*ppDS == NULL)
|
||||
return DSERR_OUTOFMEMORY;
|
||||
|
||||
(*ppDS)->ref = 1;
|
||||
(*ppDS)->lpvtbl = &dsvt;
|
||||
(*ppDS)->buffers = NULL;
|
||||
|
@ -1868,15 +1985,13 @@ HRESULT WINAPI DirectSoundCreate(LPGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pUn
|
|||
dsbd.dwBufferBytes = 0;
|
||||
dsbd.lpwfxFormat = &(dsound->wfx);
|
||||
hr = IDirectSound_CreateSoundBuffer(*ppDS, &dsbd, &primarybuf, NULL);
|
||||
if (hr != DS_OK) {
|
||||
if (hr != DS_OK) return hr;
|
||||
dsound->primary = primarybuf;
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
hnd = CreateThread(NULL,0,DSOUND_thread,0,0,&xid);
|
||||
}
|
||||
return 0;
|
||||
return DS_OK;
|
||||
#else
|
||||
MessageBox32A(0,"DirectSound needs the Open Sound System Driver, which has not been found by ./configure.","WINE DirectSound",MB_OK|MB_ICONSTOP);
|
||||
return DSERR_NODRIVER;
|
||||
|
|
Loading…
Reference in New Issue